Month: October 2016

Overload on the PS4!

Posted October 25, 2016 by Cathy Schneider

Recently, Matt has ventured into porting Overload to other platforms; namely the PS4. Matt Toschlog, Programmer: Lately I’ve been working on-and-off on the PlayStation 4 version of Overload.  It wasn’t too difficult to get it working, but there were a lot of interesting steps. I started working on the PS4 version when we got our… read more

October Update

Posted October 12, 2016 by Cathy Schneider

Right now we are enjoying time spent focusing on development.  We have the technical elements set and have a solid base for Overload.  The best way to give you a picture of production is to answer your questions.  Luke and Mike recently sat down for a developer QA.  If you have any questions that weren’t… read more

Elo Talk

Posted October 12, 2016 by Cathy Schneider

Overload is a beautifully simple game, that has a lot of promise.”

Elo Talk

PAX West 2016 Indie Mega Booth

Posted October 4, 2016 by Cathy Schneider

Part of the Dev Team showed at PAX West at the beginning of the month.  It was a long 4 days with a very positive reception.  Here is Luke’s summary: Luke Schneider; Lead Designer and PAX Survivor: Chris, Matt, his son, and I traveled to PAX West 2016 earlier this month in Seattle.  We arrived… read more

Game-Refraction PAX 2016

Posted October 2, 2016 by Cathy Schneider

” Everything I loved about Descent is here, just drastically better looking and plays even better than I remember.” Game-Refraction: PAX 2016: Overload