Kickstarter

Backer Surveys Are Out!

Posted April 6, 2016 by Cathy Schneider

Today we sent an email with a personalized link to the Kickstarter fulfillment survey.  The survey is powered by BackerKit (see below for details), and it’s where you choose your reward options, enter your shipping address if needed, and manage your information.  If interested, you are able to up-pledge or choose add-on options with ease.  We’ve… read more

Thank You Video!

Posted March 18, 2016 by Luke Schneider

For anyone who missed it on our Kickstarter page, here’s our special message for backers and everyone else who supported us during the campaign: We’re switching our focus to working on the long-term plan for the game, so we’ll be a bit less active in forums, but we’ll still hop in on occasion, and we’ll… read more

100% FUNDED!

Posted March 12, 2016 by Cathy Schneider

The Overload Kickstarter campaign was successfully funded with almost two hours to spare!  A HUGE thank you to all the backers and the 6DOF community for the massive PR push on all the interwebs.  Together in the final 24 hours, we rounded up over 1,310 additional backers and $83K in pledges.  This is the definition… read more

VR Support with Downloadable Teaser

Posted March 10, 2016 by Cathy Schneider

We’re coming down to the end of the Kickstarter campaign, and there’s ONE more thing we want to show: VR in Overload! We’ve had rough VR support for a few months in Overload. It was not difficult to add, and the game looked great in 3D. But anyone who played would get a bit motion… read more

Playable Teaser Free for Download

Posted March 7, 2016 by Cathy Schneider

We are excited to announce the release of the Overload Playable Teaser on PC.  Now everyone will be able to experience Overload, our spectacular new six-degree-of-freedom shooter.   Download Free Playable Teaser The pre-alpha build of Overload contains three levels, including a “destroy the reactor” level and a fun challenge mode.  While the game is early in the… read more

How to Destroy Bots

Posted February 29, 2016 by Cathy Schneider

We’re working hard on many aspects of the game, with one of the major ones being new weapons.  They’re a great way to show off what’s cool about Overload, and they’re also just fun to work on.  Right now our focus is on ensuring that each weapon functions in a fairly unique way, is fun… read more

Art in Motion

Posted February 24, 2016 by Cathy Schneider

We start off with a huge note of appreciation to Martijn for being the first top tier backer on Kickstarter.  Thank you for the continued support from all our backers; we can only do this with your help! Now, Lead Artist Chris Claflin would like to give you a glimpse at the process it takes… read more

Dan Wentz on the sound of Overload

Posted February 23, 2016 by Cathy Schneider

Dan Wentz has been around the Descent community for a long time, as he joined Parallax Software in 1995 and contributed both levels and songs to Descent 2.  He also designed many of the levels in the Vertigo series (expansion for D2) and made quite a few memorable custom multiplayer levels including Vampyro and Stadium. … read more

Development in Action

Posted February 22, 2016 by Cathy Schneider

Development of a game like Overload is intense.  Developers spend a huge amount of time going over every addition, testing and balancing things to give the best finished product.  While it might not look action-packed, there are a lot of small changes that add up to significant gameplay.  One of the tools that help create… read more