Uncategorized

Gameplay Developments

Posted February 2, 2017 by Cathy Schneider

From Luke Schneider, Lead Designer: I’ve been working on a lot of levels lately, but I took a break to work on other issues. One of the recent problems we’ve been discussing with the levels is the need for more variety in pacing. We have a good mix of combat in various-sized rooms with distinct… read more

Overload on the PS4!

Posted October 25, 2016 by Cathy Schneider

Recently, Matt has ventured into porting Overload to other platforms; namely the PS4. Matt Toschlog, Programmer: Lately I’ve been working on-and-off on the PlayStation 4 version of Overload.  It wasn’t too difficult to get it working, but there were a lot of interesting steps. I started working on the PS4 version when we got our… read more

May Update #1

Posted May 9, 2016 by Cathy Schneider

Hello? Anyone here? Yes we are! Sorry to be quiet lately, but we are moving forward on all things Overload at Revival Productions. Here is what has been keeping us busy. OFFICE We moved out of our small, basement office into a space with natural light! We now have an office in Champaign, IL that will… read more