• Why isn’t Parallax the developer for this game?

  • How is Overload different from Descent: Underground, Sol Contingency, Sublevel Zero, and other projects?

  • Is Overload a Descent sequel? Will it continue the story from Descent?

  • What about multiplayer?

  • What are the controls?

  • What are the hardware requirements?

  • What technology is being used on Overload?

  • You’re making this for VR, right?

  • Will you support user-created levels?

  • What about FreeSpace?

  • Will my favorite Descent thing be in the game?