Overload on the PS4!
Recently, Matt has ventured into porting Overload to other platforms; namely the PS4. Matt Toschlog, Programmer: Lately I’ve been working on-and-off on the PlayStation 4 version of Overload. It wasn’t too difficult to get it working, but there were a lot of interesting steps. I started working on the PS4 version when we got our… read more
October Update
Right now we are enjoying time spent focusing on development. We have the technical elements set and have a solid base for Overload. The best way to give you a picture of production is to answer your questions. Luke and Mike recently sat down for a developer QA. If you have any questions that weren’t… read more
Elo Talk
“Overload is a beautifully simple game, that has a lot of promise.”
PAX West 2016 Indie Mega Booth
Part of the Dev Team showed at PAX West at the beginning of the month. It was a long 4 days with a very positive reception. Here is Luke’s summary: Luke Schneider; Lead Designer and PAX Survivor: Chris, Matt, his son, and I traveled to PAX West 2016 earlier this month in Seattle. We arrived… read more
Game-Refraction PAX 2016
” Everything I loved about Descent is here, just drastically better looking and plays even better than I remember.” Game-Refraction: PAX 2016: Overload