Developer Update: Energy Centers

Posted November 28, 2016 by Cathy Schneider

From Victor Duarte, Artist: The Energy Center is a great example of how we work together as a team to create the look of Overload.  We use concepts and paint-overs from Chris to set the mood and give us a starting point.  As I make textures available for Luke and Dan, they make additional requests… read more

Bot Creation

Posted November 14, 2016 by Cathy Schneider

At this point in production, we are focused on creating more game content, and lead artist, Chris Claflin, is working on new bots to prowl the mines. This is a long process which starts with very simple sketches to get people talking. With feedback and ideas from the team, Chris takes the bot through different… read more

UI Developer Update

Posted November 7, 2016 by Cathy Schneider

Luke Schneider, Designer: We’ve been thinking about how we want our UI to look and feel for a long time, but have been putting off doing anything to it until we were ready to do all the major stuff at once. Though we don’t plan on having a UI that blows people away, we knew… read more

October Update

Posted October 12, 2016 by Cathy Schneider

Right now we are enjoying time spent focusing on development.  We have the technical elements set and have a solid base for Overload.  The best way to give you a picture of production is to answer your questions.  Luke and Mike recently sat down for a developer QA.  If you have any questions that weren’t… read more

Elo Talk

Posted October 12, 2016 by Cathy Schneider

Overload is a beautifully simple game, that has a lot of promise.”

Elo Talk

PAX West 2016 Indie Mega Booth

Posted October 4, 2016 by Cathy Schneider

Part of the Dev Team showed at PAX West at the beginning of the month.  It was a long 4 days with a very positive reception.  Here is Luke’s summary: Luke Schneider; Lead Designer and PAX Survivor: Chris, Matt, his son, and I traveled to PAX West 2016 earlier this month in Seattle.  We arrived… read more

Game-Refraction PAX 2016

Posted October 2, 2016 by Cathy Schneider

” Everything I loved about Descent is here, just drastically better looking and plays even better than I remember.” Game-Refraction: PAX 2016: Overload