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Haunted ParraspHaunted Parrasp
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That does seem to be the case for me on Vulpecular as well, but not nearly to the same extent. I didn’t mean to imply that similar choppiness = similar cause, but who knows how convoluted the code is under the hood and what could be linked together, eh? Even if it’s got nothing to do with it it could get somebody thinking in a different way.
This is all what I meant when I said insidious.

A random thought, Vulpecular and the level after it both have obscene numbers of teleporting enemies in very nearly every encounter. Feel free to shoot me down if you know for sure it’s not the case, of course, but could something in the teleporter AI be causing a slowdown when there’s lots of teleporters in a map?

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