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  • #18965
    neunelfer
    Participant
    Topics: 1
    Replies: 2

    I have been having a consistent issue with the game where it will run fine for a bit and then suddenly BSOD and reboot the PC. This happens when playing ‘normally’ and when playing in VR (Oculus) Specs of machine are below
    Intel i7-6700K
    Gigabyte Z170X-UD5
    32GB RAM
    GTX 1080 Ti – 416.34 driver

    Machine is rock solid stable other than Overload. Plays other games without issue (FarCry5, Woflenstein II, Assetto Corsa, etc) Have noticed through monitoring that Overload puts a large load on the system, especially overall power consumption. Video card temps never get above 80C and CPU temps are in the 50C range.

    Grew up playing Descent and have really enjoyed Overload, would appreciate any assistance with this.

    #18974
    BammerBammer
    Overload Team
    Topics: 3
    Replies: 9

    There should be a log in the following location: %USERPROFILE%\AppData\LocalLow\Revival\Overload

    If you could attach or copy/paste the log we can take a look at what’s going on when it crashes.

    #18977
    neunelfer
    Participant
    Topics: 1
    Replies: 2

    Thanks for taking a look, here is the contents of output_log.txt

    Mono path[0] = ‘G:/SteamLibrary/steamapps/common/Overload/Overload_Data/Managed’
    Mono config path = ‘G:/SteamLibrary/steamapps/common/Overload/Overload_Data/Mono/etc’
    PlayerConnection initialized from G:/SteamLibrary/steamapps/common/Overload/Overload_Data (debug = 0)
    PlayerConnection initialized network socket : 0.0.0.0 55312
    Multi-casting “[IP] 192.168.0.110 [Port] 55312 [Flags] 3 [Guid] 3498795124 [EditorId] 1314206970 [Version] 1048832 [Id] WindowsPlayer(Monstrosity) [Debug] 1” to [225.0.0.222:54997]…
    Waiting for connection from host on [0.0.0.0:55312]…
    Timed out. Continuing without host connection.
    Started listening to [0.0.0.0:55312]
    Using monoOptions –debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56124
    PlayerConnection already initialized – listening to [0.0.0.0:55312]
    Initialize engine version: 2017.4.10f1 (f2cce2a5991f)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
    Vendor: NVIDIA
    VRAM: 11127 MB
    Driver: 25.21.14.1634
    Begin MonoManager ReloadAssembly
    – Completed reload, in 0.088 seconds
    <RI> Initializing input.

    <RI.Hid> Failed to create device file:
    2 The system cannot find the file specified.

    (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 54)

    <RI> Input initialized.

    <RI> Initialized touch support.

    [VRDevice] Successfully created device oculus.
    UnloadTime: 0.805557 ms
    Dedicated Server NOT detected
    LevelData Awake 1.276284
    Fallback handler could not load library G:/SteamLibrary/steamapps/common/Overload/Overload_Data/Mono/data-0000029BE7624A30.dll
    Fallback handler could not load library G:/SteamLibrary/steamapps/common/Overload/Overload_Data/Mono/data-0000029BE7798D20.dll
    Fallback handler could not load library G:/SteamLibrary/steamapps/common/Overload/Overload_Data/Mono/data-0000029BE779CB10.dll
    Rewired: Searching for compatible XInput library…
    Rewired: Found Xinput1_4.dll.
    GameManager Awake 1.542939
    Server listening on port 7555
    11/4/2018 4:59:22 PM: Client connected
    Request Steam Stats, result = True
    Request GLOBAL Stats, result = True
    System language changed: False
    Setting Overlay camera to be VR friendly
    Scanning user level folder ‘G:\SteamLibrary\steamapps\common\Overload\DLC’
    … G:\SteamLibrary\steamapps\common\Overload\DLC\Overload_DLC01.zip
    …… challenge_mode_stoneburner.txt
    …… challenge_mode_tbdb.txt
    …… challenge_mode_thermocouple.txt
    …… challenge_mode_turnstile.txt
    …… chromatic destination.cm
    Adding as a challenge mode. CRC = -1556402300
    Pass 1
    Pass 1.5
    Pass 2
    …… chromatic destination.png
    …… conviction.cm
    Adding as a challenge mode. CRC = 2046942230
    Pass 1
    Pass 1.5
    Pass 2
    …… conviction.png
    …… DLC.mission
    Adding as a mission
    …… fuego.cm
    Adding as a challenge mode. CRC = -138035519
    Pass 1
    Pass 1.5
    Pass 2
    …… fuego.png
    …… lacuna.cm
    Adding as a challenge mode. CRC = 1583496364
    Pass 1
    Pass 1.5
    Pass 2
    …… lacuna.png
    …… meridian.cm
    Adding as a challenge mode. CRC = 199361425
    Pass 1
    Pass 1.5
    Pass 2
    …… meridian.png
    …… Miranda Outpost.jpg
    …… Miranda Outpost.sp
    …… Miranda Outpost_EN.txt
    …… nyxrefinery.png
    …… nyxrefinery.sp
    …… nyxrefinery_log01.ogg
    …… nyxrefinery_log02.ogg
    …… nyxrefinery_log03.ogg
    …… nyxrefinery_log04.ogg
    …… nyxrefinery_log05.ogg
    …… nyxrefinery_log06.ogg
    …… nyxrefinery_log07.ogg
    …… nyxrefinery_log08.ogg
    …… opception.cm
    Adding as a challenge mode. CRC = 1994376434
    Pass 1
    Pass 1.5
    Pass 2
    …… opception.png
    …… ounciastation.png
    …… ounciastation.sp
    …… pyre.png
    …… pyre.sp
    …… pyre_EN.txt
    …… pyroclastic.cm
    Adding as a challenge mode. CRC = -1739361968
    Pass 1
    Pass 1.5
    Pass 2
    …… pyroclastic.png
    …… sp_sao.jpg
    …… sp_sao.sp
    …… sp_sao_EN.txt
    …… stoneburner.cm
    Adding as a challenge mode. CRC = 686266460
    Pass 1
    Pass 1.5
    Pass 2
    …… stoneburner.png
    …… stoneburner.sp
    …… tbdb.cm
    Adding as a challenge mode. CRC = 150504481
    Pass 1
    Pass 1.5
    Pass 2
    …… tbdb.PNG
    …… thermocouple.cm
    Adding as a challenge mode. CRC = 825052414
    Pass 1
    Pass 1.5
    Pass 2
    …… Thermocouple.png
    …… titancf.png
    …… titancf.sp
    …… titancf_EN.txt
    …… titangp.png
    …… titangp.sp
    …… titangp_EN.txt
    …… turnstile.cm
    Adding as a challenge mode. CRC = -339528765
    Pass 1
    Pass 1.5
    Pass 2
    …… turnstile.PNG
    …… Ariel Iron Mine.jpg
    …… Ariel Iron Mine.sp
    …… Ariel Iron Mine_EN.txt
    …… belted.cm
    Adding as a challenge mode. CRC = 1865674390
    Pass 1
    Pass 1.5
    Pass 2
    …… belted.PNG
    …… Callisto Process.png
    …… Callisto Process.sp
    …… Callisto Process_EN.txt
    …… challenge_mode_belted.txt
    …… challenge_mode_chromatic destination.txt
    …… challenge_mode_conviction.txt
    …… challenge_mode_fuego.txt
    …… challenge_mode_lacuna.txt
    …… challenge_mode_meridian.txt
    …… challenge_mode_opception.txt
    …… challenge_mode_pyroclastic.txt
    …… ounciastation_EN.txt
    …… nyxrefinery_EN.txt
    The user level folder ‘C:\ProgramData\Revival\Overload’ does not exist
    Can’t add component ‘MeshFilter’ to ui_collision_layer because such a component is already added to the game object!
    Can’t add component ‘MeshRenderer’ to ui_collision_layer because such a component is already added to the game object!
    Activating VR physics
    ENABLE VR PHYSICS
    Material has no emission map, but overbrighten is trying to adjust the mipmaps of it: emissive_hdr_sky
    Material has no emission map, but overbrighten is trying to adjust the mipmaps of it: emissive_hdr_energy_center
    GameManager Awake DONE 2.399953
    Cannot set field of view on this camera while VR is enabled.

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3719)

    Cannot set field of view on this camera while VR is enabled.

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3719)

    LevelData Awake DONE 2.430555
    Scene loaded MainMenu — IGNORING
    TrackIR Enhanced API not available: Error loading TrackIR client library.

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Cannot set field of view on this camera while VR is enabled.

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3719)

    Presence: Starting False
    Cannot set field of view on this camera while VR is enabled.

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3719)

    Cannot set field of view on this camera while VR is enabled.

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3719)

    Connected to server
    Setting up 4 worker threads for Enlighten.
    Thread -> id: c1c -> priority: 1
    Thread -> id: 3008 -> priority: 1
    Thread -> id: 1394 -> priority: 1
    Thread -> id: 11cc -> priority: 1
    A Canvas named “uConsoleGUI” with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional?

    (Filename: C:\buildslave\unity\build\Runtime/UI/CanvasManager.cpp Line: 899)

    Initializing loading screen 3.684557
    In PilotManager.Initialize
    VR default FOV: 96.01604
    Cannot set field of view on this camera while VR is enabled.

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3719)

    Cannot set field of view on this camera while VR is enabled.

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3719)

    SetVsync 0
    Leaving PilotManager.Initialize
    GetSavedGames
    Done loading screen 15.07394
    Reset VRSettings.loadedDeviceName == Oculus
    Cannot set field of view on this camera while VR is enabled.

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3719)

    Cannot set field of view on this camera while VR is enabled.

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3719)

    GameLift regions: us-east-1, us-east-2, us-west-2, eu-central-1, eu-west-2
    Setting player upgrade data
    Setting player upgrade data
    The referenced script on this Behaviour is missing!

    (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 1515)

    The referenced script on this Behaviour (Game Object ‘MainThreadDispatcher’) is missing!

    (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 1758)

    Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 2.606756 ms
    LevelData Awake 27.63643
    Cannot set field of view on this camera while VR is enabled.

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3719)

    Cannot set field of view on this camera while VR is enabled.

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3719)

    MONITORS: 17 in this level
    LevelData Awake DONE 27.66108
    Scene loaded sp_titan_07 Single
    Script OnPickup has no first link. (Not an error if loading a saved game and item already picked up.)
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    ScriptOnPickup:Start() (at D:\Projects\Overload\Project – Release\Assets\Scripts\Entities\ScriptOnPickup.cs:37)

    (Filename: D:/Projects/Overload/Project – Release/Assets/Scripts/Entities/ScriptOnPickup.cs Line: 37)

    Cannot set field of view on this camera while VR is enabled.

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3719)

    Cannot set field of view on this camera while VR is enabled.

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3719)

    Resizing the item array to: 128
    Cannot set field of view on this camera while VR is enabled.

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3719)

    Cannot set field of view on this camera while VR is enabled.

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3719)

    System memory in use before: 466.9 MB.
    System memory in use after: 465.4 MB.

    Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 60733.
    Total: 50.488495 ms (FindLiveObjects: 3.148393 ms CreateObjectMapping: 2.007123 ms MarkObjects: 45.177386 ms DeleteObjects: 0.154826 ms)

    *** TIME SPENT WAITING FOR GI CONVERGENCE: 0.8538609
    Presence: Mission False TITAN WORKSHOP
    Press tilde [~] again to close console
    [ACTk] Time Cheating Detector: Socket receive: could not get NTP time from pool.ntp.org =/
    TimedOut

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Unhandled Exception detected: SocketException: A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied.

    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:LogFormat(LogType, String, Object[])
    UnityEngine.Debug:LogErrorFormat(String, Object[])
    Overload.GameManager:ThreadedLogMessageHandler(String, String, LogType) (at D:\Projects\Overload\Project – Release\Assets\Scripts\Game\GameManager.cs:366)
    UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)

    (Filename: D:/Projects/Overload/Project – Release/Assets/Scripts/Game/GameManager.cs Line: 366)

    System.Net.Sockets.Socket.Shutdown (SocketShutdown how)
    CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CloseSocket () (at D:/Projects/Overload/Project – Release/Assets/Plugins/AntiCheatToolkit/Scripts/Detectors/TimeCheatingDetector.cs:926)
    CodeStage.AntiCheat.Detectors.TimeCheatingDetector+<GetOnlineTimeInternal>c__Iterator2.MoveNext () (at D:/Projects/Overload/Project – Release/Assets/Plugins/AntiCheatToolkit/Scripts/Detectors/TimeCheatingDetector.cs:843)
    UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)

    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    Overload.GameManager:ThreadedLogMessageHandler(String, String, LogType) (at D:\Projects\Overload\Project – Release\Assets\Scripts\Game\GameManager.cs:367)
    UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)

    (Filename: D:/Projects/Overload/Project – Release/Assets/Scripts/Game/GameManager.cs Line: 367)

    SocketException: A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied.

    at System.Net.Sockets.Socket.Shutdown (SocketShutdown how) [0x00000] in <filename unknown>:0
    at CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CloseSocket () [0x00014] in D:\Projects\Overload\Project – Release\Assets\Plugins\AntiCheatToolkit\Scripts\Detectors\TimeCheatingDetector.cs:926
    at CodeStage.AntiCheat.Detectors.TimeCheatingDetector+<GetOnlineTimeInternal>c__Iterator2.MoveNext () [0x006a0] in D:\Projects\Overload\Project – Release\Assets\Plugins\AntiCheatToolkit\Scripts\Detectors\TimeCheatingDetector.cs:843
    at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

    (Filename: D:/Projects/Overload/Project – Release/Assets/Plugins/AntiCheatToolkit/Scripts/Detectors/TimeCheatingDetector.cs Line: 926)

    SaveControlData
    AddStatsPlayerKiller
    StoreStats
    StoreStats – success
    SaveControlData
    SaveControlData
    StoreStats
    11/04/2018 5:11:46 PM: NetSystemOnApplicationQuit
    Unhandled Exception detected: SocketException: A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied.

    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:LogFormat(LogType, String, Object[])
    UnityEngine.Debug:LogErrorFormat(String, Object[])
    Overload.GameManager:ThreadedLogMessageHandler(String, String, LogType) (at D:\Projects\Overload\Project – Release\Assets\Scripts\Game\GameManager.cs:366)
    UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)

    (Filename: D:/Projects/Overload/Project – Release/Assets/Scripts/Game/GameManager.cs Line: 366)

    System.Net.Sockets.Socket.Shutdown (SocketShutdown how)
    CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CloseSocket () (at D:/Projects/Overload/Project – Release/Assets/Plugins/AntiCheatToolkit/Scripts/Detectors/TimeCheatingDetector.cs:926)
    CodeStage.AntiCheat.Detectors.TimeCheatingDetector.StopDetectionInternal () (at D:/Projects/Overload/Project – Release/Assets/Plugins/AntiCheatToolkit/Scripts/Detectors/TimeCheatingDetector.cs:588)
    CodeStage.AntiCheat.Detectors.ActDetectorBase.OnDestroy () (at D:/Projects/Overload/Project – Release/Assets/Plugins/AntiCheatToolkit/Scripts/Detectors/ActDetectorBase.cs:232)
    CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnDestroy () (at D:/Projects/Overload/Project – Release/Assets/Plugins/AntiCheatToolkit/Scripts/Detectors/TimeCheatingDetector.cs:294)

    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    Overload.GameManager:ThreadedLogMessageHandler(String, String, LogType) (at D:\Projects\Overload\Project – Release\Assets\Scripts\Game\GameManager.cs:367)
    UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)

    (Filename: D:/Projects/Overload/Project – Release/Assets/Scripts/Game/GameManager.cs Line: 367)

    SocketException: A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied.

    at System.Net.Sockets.Socket.Shutdown (SocketShutdown how) [0x00000] in <filename unknown>:0
    at CodeStage.AntiCheat.Detectors.TimeCheatingDetector.CloseSocket () [0x00014] in D:\Projects\Overload\Project – Release\Assets\Plugins\AntiCheatToolkit\Scripts\Detectors\TimeCheatingDetector.cs:926
    at CodeStage.AntiCheat.Detectors.TimeCheatingDetector.StopDetectionInternal () [0x00016] in D:\Projects\Overload\Project – Release\Assets\Plugins\AntiCheatToolkit\Scripts\Detectors\TimeCheatingDetector.cs:588
    at CodeStage.AntiCheat.Detectors.ActDetectorBase.OnDestroy () [0x00002] in D:\Projects\Overload\Project – Release\Assets\Plugins\AntiCheatToolkit\Scripts\Detectors\ActDetectorBase.cs:232
    at CodeStage.AntiCheat.Detectors.TimeCheatingDetector.OnDestroy () [0x00002] in D:\Projects\Overload\Project – Release\Assets\Plugins\AntiCheatToolkit\Scripts\Detectors\TimeCheatingDetector.cs:294

    (Filename: D:/Projects/Overload/Project – Release/Assets/Plugins/AntiCheatToolkit/Scripts/Detectors/TimeCheatingDetector.cs Line: 926)

    Releasing render texture that is set as Camera.targetTexture!

    (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3932)

    ##utp:{“type”:”MemoryLeaks”,”allocatedMemory”:25230487,”memoryLabels”:[{“Default”:664},{“NewDelete”:6295213},{“Thread”:8},{“Manager”:792},{“VertexData”:40444},{“FMOD”:640},{“Serialization”:11784},{“BaseObject”:560},{“Terrain”:176},{“String”:2101},{“DynamicArray”:80},{“HashMap”:18874368},{“PoolAlloc”:-176},{“Sprites”:64},{“Unet”:8},{“WebRequest”:3529},{“SceneManager”:464},{“SceneLoad”:-232}]}

    #18978
    neunelfer
    Participant
    Topics: 1
    Replies: 2

    This was from a VR run and did end with a BSOD.

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