Home › Forums › Overload Development › Community opinion: Armor or Shields?
- This topic has 36 replies, 21 voices, and was last updated 20 Apr 2018 @ 11:49am by
ayleejenn.
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- March 1, 2018 at 8:58 am #16088
I’ma call it arreilds and make everybody happy.
Ship’s cat, MPSV Iberia
Check out his original music @ http://vertigofox.bandcamp.com/March 5, 2018 at 3:09 pm #16188You know I always thought that in overload, the armour orbs you collect to restore you’re ships armour or hull, just simply repaired the ships armour via some form of nanorobot technology similar to the repair kits in Sublevel zero. Or maybe the ship it’s self also uses some form of nano technology similar to the gunships in again sub level zero as is strongly implied in that game through items like nano crates and nanites, and how you could those to upgrade you’re ship and it’s weapons, or craft new parts for the player ships plus give you perks.
I imagine that every time you’re ship takes damage, the damage weakens the structural integrity
of the hull, making it more vulnerable to destruction, and that the armour orbs does some repairs to the hull or armour to restore the structural integrity of the ship, or even fortifie it to resist more damage if you go over 100 armour.So, if you’re ships only manner of protection is it own armour and not the traditional shields, and you need something to repair you’re ship on the fly after it has sustained enough damage, then I imagine some form of nanobot like technology, in the form of something like blue glowing nanoid construct orbs would be the go to option for that.
March 8, 2018 at 5:54 pm #16255I like the blue ripple effect idea.
March 9, 2018 at 9:49 am #16261Clearly the answer is Shields, because then there’s no debate whether it’s armor or armour. Boom check-mate.
March 9, 2018 at 11:03 pm #16276shields all the way! honor the spirit of Descent! and bring back the reactor meltdown alarm! 😀
March 27, 2018 at 12:45 am #16522Seems I’m late to this discussion!
Shields or armor is fine, honestly. It was always a bit silly that at 0 shields one could flare a pyro to death.
I just got the game so I haven’t even played it yet, but I think that the most important thing is that the defenses feel good to a player. Having 200 shields for example felt ‘invincible’ while having <100 felt like you were struggling.
I hope that feeling is met.
April 20, 2018 at 11:49 am #16723Shields please
Prepare for Descent …
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