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  • #18052
    WhitesharkWhiteshark
    Participant
    Topics: 14
    Replies: 61

    It started a few days ago. I tried to help my fps, changing some settings and everything became worse. All my settings are now back to what they were, and the game hitches and plays at low fps in most places where there is anything more than just wall: like bots, explosions and visuals. Multiplayer is completely unplayable with massive fps lagging and enemy ships teleporting. Like said, all settings are back to where they were a week ago when I finished the campaign on 2k resolution with only occasional and small hitching. Going lower resolution than my native (2k) does not help much at all. I tried a lot of different Nvidia settings, but reverted them all. I reinstalled the game through steam and made a new pilot with default settings, neither of these helped.

    Specs:
    Gtx770
    i7-5820k
    16gb ram
    Screen 2k, 120Hz, Gsync
    All hardware seem to work fine and show no signs of degradation. GPU runs at 100% but not at too high temperatures/enough to cause throttling (also, used to run the game ok). Other new and heavy games work ok.

    #18070
    WhitesharkWhiteshark
    Participant
    Topics: 14
    Replies: 61

    Ok, after numerous restarts and changing the screen refresh rate to 60Hz and back the game has somehow gotten back to what it was. I don’t know if it was a bug, and if so whether it was on Nvidia’s or the game’s part.

    #18272
    WhitesharkWhiteshark
    Participant
    Topics: 14
    Replies: 61

    Today the problem reappeared. My ingame resolution was reverted to 2k from 1080p, no idea why. The game also started lagging badly. Haven’t tried restarting, but it’s obvious that something is broken here.

    #18276
    maj6maj6
    Participant
    Topics: 0
    Replies: 2

    It’s been performing very poorly for me as well; the teaser ran at a consistent 60fps on my machine with normal settings, but the current build constantly drops to below 30. There is also a noticeable delay between control input and response from the ship, even when the frame rate is normal.

    Changing the settings does not substantially affect the frame rate. I’ve tried disabling as many graphics features as possible, with little improvement in performance.

    #18278
    Luke Schneider
    Overload Team
    Topics: 10
    Replies: 115

    If you’re changing settings and the game performance is not affected (particularly changing resolution), you should check the output_log.txt (in C:\Users\USERNAME\AppData\LocalLow\Revival\Overload). Sounds like it’s outputting something constantly. Also try a new pilot and see if that affects things.

    Luke

    #18336
    WhitesharkWhiteshark
    Participant
    Topics: 14
    Replies: 61

    Nothing seems unusual in the log to me. Of course I can pm it to you if you want to take a look. The preference data file had vsync set on 1, even though in game it is off. I think putting it 0 reduced the lag slightly, at least did not go towards worse.

    #18375
    bergberg
    Participant
    Topics: 1
    Replies: 2

    The game was really slow for me at first because for whatever reason, it wasn’t using the GPU. I had to change the settings for the game in the NVidia control panel.

    #18682
    WhitesharkWhiteshark
    Participant
    Topics: 14
    Replies: 61

    Well I tried playing today (had a long break because of the lag). This time the original, extreme lag made a comeback. Only thing I did was I changed my resolution back to HD, as it was set to 2k beforehand. Did this in settings outside a match. Started mp vault, fps like 10. Checked output_log, again nothing unexpected.

    #18749
    WhitesharkWhiteshark
    Participant
    Topics: 14
    Replies: 61

    Now with the new settings the dreaded cyclonus runs fairly ok, 120Hz on lowest settings on HD. Multiplayer is still accompanied by nonstop hitching. New Vsync settings only show 20 and 60Hz, but I’ve got it set on in Nvidia control panel and no tearing can be seen. Who knows.

    #18772
    WhitesharkWhiteshark
    Participant
    Topics: 14
    Replies: 61

    Ok, it’s my birthday and I decided to treat myself with a gtx1080. It may not be a super intelligent ray tracer, but it runs games pretty smooth at 160Hz now, even Overload singleplayer/cm.

    And the multiplayer is still lagging! Some of the smoothest hitching I’ve ever seen. Looks like input lag from a joystick, not quite that constant though. Clearly this has not been a hardware issue. What to do??

    #18773
    BammerBammer
    Overload Team
    Topics: 3
    Replies: 9

    Would you be able to post the output log here even if nothing looks out of the ordinary? Multiplayer and Singleplayer will have slightly different movement calculations, so a slight difference is expected, but shouldn’t be perceived as laggy. If you could get a video as well that would be helpful.

    #18776
    WhitesharkWhiteshark
    Participant
    Topics: 14
    Replies: 61

    Initialize engine version: 2017.1.5f1 (9758a36cfaa6)
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    The referenced script on this Behaviour is missing!

    (Filename: Line: 1516)

    The referenced script on this Behaviour (Game Object ‘MainThreadDispatcher’) is missing!

    (Filename: Line: 1759)

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    LevelData Awake 211.2156
    Collision between player ship and level is enabled.
    MONITORS: 0 in this level
    LevelData Awake DONE 211.224
    Scene loaded cm_hive Single
    Precomputing path distances for new level name = cm_hive old name =
    All done precomputing paths!
    Initializing CM mode for level: HIVE
    ReadChallengeLeaderboardScores
    TRINOMULAR
    Setting FOV: Ratio: 1 Screen ratio: 1.777778 Actual FOV: 72
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    Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 22856.
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    GfxDevice: creating device client; threaded=1
    CYCLONUS
    BACKFIRE
    BLIZZARD
    ROUNDABOUT
    FOUNDRY
    PIPELINE
    HIVE
    CENTRIFUGE
    LABYRINTH
    SYRINX
    CAVERNS
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    8/24/2018 6:11:58 PM: NetSystemOnApplicationQuit
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    (Filename: Line: 3781)

    #18777
    WhitesharkWhiteshark
    Participant
    Topics: 14
    Replies: 61

    There is the log. I’ll try more stuff later, and make the video if nothing works.

    #18778
    WhitesharkWhiteshark
    Participant
    Topics: 14
    Replies: 61

    Video

    I flew mostly using stick, some frags in the mid part with mouse. Mouse doesn’t do slow roll, so use that to recognize the parts. I was running 120Hz this time, hardly a change from 160. Noticed that throwing flares made the hitching worse, but so did a lot of turning, which I also did there.

    EDITEDIT: Looks like both OBS and youtube smoothed the video a bit (going from high fps down), but a lot of the lag is visible.

    #18794
    WhitesharkWhiteshark
    Participant
    Topics: 14
    Replies: 61

    Some quick update:
    The video was actually after I had turned an nvidia video setting to “high performance” in the control panel, as well as turning EIST off. My cpu is still never running at full clocks (at least in realtemp) when in multiplayer, but maybe at 95%.

    Another issue was the resolution resetting, but I now see that opening some games while Overload is opened does this, so it’s probably something along those lines.

    More edit: EIST has to be turned off for the game to be playable. Nevertheless, multiplayer is not playing at an acceptable fps. The steam overlay does not show the fps drops, which is weird because in some maps like cyclonus, whose middle room still lags the same on all highest / all lowest settings, shows fps drop on the overlay.

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