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Home Forums The Archive Overload Early Release Version Bug Reports and Questions Knock, knock! I see your traps!

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  • #16654
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Hello all.

    This is a funny “bug”: I can activate the robots behind trapdoors, even before the said doors are opened. If I point my headlight into their cube from very close, they react to it (You hear them).

    #16661
    YoshimitsuYoshimitsu
    Kickstarter Backer
    Topics: 57
    Replies: 421

    I bet this happens because the nose of your ship clips through the door. When I turn the cockpit on I’ve noticed the very front of it disappearing into walls. The ship model, maybe including the headlight, seems to be bigger than it’s collision model/hitbox.

    #16692
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Haha yes, I also noted the nose-clipping issue. There are cases where the ship clips into the reactor, walls, doors, etc.

    Also the powerups you can’t pickup (full on ammo, energy, armor, etc.) goes through your cockpit, which makes for very funny pictures themselves.

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