- June 6, 2017 at 11:21 pm #14120D2DiscipleKickstarter BackerTopics: 18
::Playing Red Faction: Armageddon for the first time::
::Thinks to myself:: “Self, this is a great linear third-person action adventure. But it’s sad to see how far it’s drifted from the original game, which clearly took a lot of inspiration and technology from Desc–”
“Oh, well that looks familiar…”
“Wha?– Oh, OOOOOH. I see what you did there.”
“Well hot fresh dang on a 6DOF bun. It’s Descent.”
BTW: If you get the chance, pick up Armageddon. I didn’t when it came out because A. I didn’t have a computer that would run it, and B. I’m not a big third-person-shooter fan, and reviews made out like it was mediocre at best. It’s not – it’s the kind of brilliantly big, loud, dumb, and hilarious shoot-a-palooza that games just aren’t anymore due to repetitive design, excessive exposition, or just taking themselves too seriously. Check it out. Kulas and Volition deserved way more kudos – and sales – than they got with this game.
Just posted this for fun. 🙂June 7, 2017 at 9:37 am #14122Haunted ParraspKickstarter BackerTopics: 31
That last is certainly true.
I had thought at the time that this section of the game maybe, just maybe, was a shout-out to Descent fans saying Kulas and the original Parallax folks wanted to do something like Descent again. But I dismissed it as wishful thinking.
And then Overload happened. 😮
Ship’s cat, MPSV Iberia
Check out his original music @ http://vertigofox.bandcamp.com/June 7, 2017 at 10:17 am #14123Mike KulasOverload TeamTopics: 24
Hah, glad you liked it.
I had nothing to do with that going in the game. I’m not sure who was behind it — maybe the producer, Jim Boone?June 7, 2017 at 10:27 am #14126YoshimitsuKickstarter BackerTopics: 57
With a reticle like that it must’ve been a Descent fan.June 7, 2017 at 11:25 am #14129SiriusKickstarter BackerTopics: 9
I think the reviews went the way they did because Guerilla was kind of sandboxy and let you use the geo-mod tech pretty creatively, while Armageddon was a lot more linear and didn’t make that much use of the feature (this based on second-hand recollections, I still need to make time to play through them actually). So people who liked RF:G for what RF:G was good at were disappointed when they got something different in the follow-up.June 7, 2017 at 10:56 pm #14134D2DiscipleKickstarter BackerTopics: 18
Hah, glad you liked it.
I had nothing to do with that going in the game. I’m not sure who was behind it — maybe the producer, Jim Boone?
Interesting… I guess there were plenty of Descent fans on the Red Faction team even that late. Cool!
I think the reviews went the way they did because Guerilla was kind of sandboxy and let you use the geo-mod tech pretty creatively, while Armageddon was a lot more linear and didn’t make that much use of the feature (this based on second-hand recollections, I still need to make time to play through them actually). So people who liked RF:G for what RF:G was good at were disappointed when they got something different in the follow-up.
I’ve played a good bit of both, and Red Faction: Guerrilla and Armageddon both have something the other lacks. Guerrilla rewards good decision-making, planning, strategy, and patience, but lacks diversity in combat and objectives. Armageddon’s combat is more immediate, varied, and viscerally gratifying, but it’s as linear as a side-scroller. They’re perfect examples of how open-world and linear designs are neither better nor worse, but merely different. To be honest, they’re both great games with very few flaws and they’re perfect compliments to each other.
I must say I prefer Armageddon, though. To me, the entertainment value of a shooter comes down to it’s core mechanic – shooting. Armageddon does shooting really, really well – better than Guerrilla, IMO – with awesome weapon and enemy design. I think Armageddon arguably makes better use of the geo-mod engine, too: Guerrilla often tasks you with taking down buildings creatively using limited tools, but Armageddon gives you a magnet gun with limitless ammo and encourages you to go nuts and weaponize EVERYTHING.June 8, 2017 at 5:09 pm #14136ShroudeyeParticipantTopics: 12
Funny you guys mentioned Red Faction: Armageddon… I’ve just recently played its Path to war DLC: Its first mission pretty much put a smile on my face 🙂
I’ve played the Red Factions 1 thru 4 on PC, and saw the ending of all except RF2. I loved the soundtrack from RF: Guerilla, my favorite is the one that plays in the credits screen & its in-game variant.June 10, 2017 at 9:26 am #14150Haunted ParraspKickstarter BackerTopics: 31
Yeah, it was a much longer section than the main game wasn’t it?
And that song! Did you notice the bassline in Overload’s menu track?
Ship’s cat, MPSV Iberia
Check out his original music @ http://vertigofox.bandcamp.com/June 10, 2017 at 1:39 pm #14155ShroudeyeParticipantTopics: 12
Yeah, it is there, just a little more “calm” than its RFG counterpart. 🙂June 16, 2017 at 4:24 pm #14205DuperParticipantTopics: 1
I have this game and never got all the way through it. I think Mass effect 3 got in the way. oops. I’ll have to go through and look for this. Some serious awesome there. And a nice punch at the “other guys” who could have benefited from the creativity. 😉
“The cat was already dead when I got there.” -Curiosity
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