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  • #14120
    D2DiscipleD2Disciple
    Kickstarter Backer
    Topics: 18
    Replies: 81

    ::Playing Red Faction: Armageddon for the first time::

    ::Thinks to myself:: “Self, this is a great linear third-person action adventure. But it’s sad to see how far it’s drifted from the original game, which clearly took a lot of inspiration and technology from Desc–”

    Familiar?

    “Oh, well that looks familiar…”

    Inferno GX

    “Wha?– Oh, OOOOOH. I see what you did there.”

    HUD even looks the same!

    “Well hot fresh dang on a 6DOF bun. It’s Descent.”

    BTW: If you get the chance, pick up Armageddon. I didn’t when it came out because A. I didn’t have a computer that would run it, and B. I’m not a big third-person-shooter fan, and reviews made out like it was mediocre at best. It’s not – it’s the kind of brilliantly big, loud, dumb, and hilarious shoot-a-palooza that games just aren’t anymore due to repetitive design, excessive exposition, or just taking themselves too seriously. Check it out. Kulas and Volition deserved way more kudos – and sales – than they got with this game.

    Just posted this for fun. 🙂

    #14122
    Haunted ParraspHaunted Parrasp
    Kickstarter Backer
    Topics: 31
    Replies: 428

    That last is certainly true.
    I had thought at the time that this section of the game maybe, just maybe, was a shout-out to Descent fans saying Kulas and the original Parallax folks wanted to do something like Descent again. But I dismissed it as wishful thinking.

    And then Overload happened. 😮

    Ship’s cat, MPSV Iberia
    Check out his original music @ http://vertigofox.bandcamp.com/

    #14123
    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    Hah, glad you liked it.

    I had nothing to do with that going in the game. I’m not sure who was behind it — maybe the producer, Jim Boone?

    #14126
    YoshimitsuYoshimitsu
    Kickstarter Backer
    Topics: 57
    Replies: 421

    With a reticle like that it must’ve been a Descent fan.

    #14129
    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    I think the reviews went the way they did because Guerilla was kind of sandboxy and let you use the geo-mod tech pretty creatively, while Armageddon was a lot more linear and didn’t make that much use of the feature (this based on second-hand recollections, I still need to make time to play through them actually). So people who liked RF:G for what RF:G was good at were disappointed when they got something different in the follow-up.

    #14134
    D2DiscipleD2Disciple
    Kickstarter Backer
    Topics: 18
    Replies: 81

    Hah, glad you liked it.

    I had nothing to do with that going in the game. I’m not sure who was behind it — maybe the producer, Jim Boone?

    Interesting… I guess there were plenty of Descent fans on the Red Faction team even that late. Cool!

    I think the reviews went the way they did because Guerilla was kind of sandboxy and let you use the geo-mod tech pretty creatively, while Armageddon was a lot more linear and didn’t make that much use of the feature (this based on second-hand recollections, I still need to make time to play through them actually). So people who liked RF:G for what RF:G was good at were disappointed when they got something different in the follow-up.

    I’ve played a good bit of both, and Red Faction: Guerrilla and Armageddon both have something the other lacks. Guerrilla rewards good decision-making, planning, strategy, and patience, but lacks diversity in combat and objectives. Armageddon’s combat is more immediate, varied, and viscerally gratifying, but it’s as linear as a side-scroller. They’re perfect examples of how open-world and linear designs are neither better nor worse, but merely different. To be honest, they’re both great games with very few flaws and they’re perfect compliments to each other.

    I must say I prefer Armageddon, though. To me, the entertainment value of a shooter comes down to it’s core mechanic – shooting. Armageddon does shooting really, really well – better than Guerrilla, IMO – with awesome weapon and enemy design. I think Armageddon arguably makes better use of the geo-mod engine, too: Guerrilla often tasks you with taking down buildings creatively using limited tools, but Armageddon gives you a magnet gun with limitless ammo and encourages you to go nuts and weaponize EVERYTHING.

    #14136
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Funny you guys mentioned Red Faction: Armageddon… I’ve just recently played its Path to war DLC: Its first mission pretty much put a smile on my face 🙂

    I’ve played the Red Factions 1 thru 4 on PC, and saw the ending of all except RF2. I loved the soundtrack from RF: Guerilla, my favorite is the one that plays in the credits screen & its in-game variant.

    #14150
    Haunted ParraspHaunted Parrasp
    Kickstarter Backer
    Topics: 31
    Replies: 428

    Yeah, it was a much longer section than the main game wasn’t it?

    And that song! Did you notice the bassline in Overload’s menu track?

    Ship’s cat, MPSV Iberia
    Check out his original music @ http://vertigofox.bandcamp.com/

    #14155
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Yeah, it is there, just a little more “calm” than its RFG counterpart. 🙂

    #14205
    DuperDuper
    Participant
    Topics: 1
    Replies: 10

    I have this game and never got all the way through it. I think Mass effect 3 got in the way. oops. I’ll have to go through and look for this. Some serious awesome there. And a nice punch at the “other guys” who could have benefited from the creativity. 😉

    “The cat was already dead when I got there.” -Curiosity

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