- July 28, 2017 at 5:07 pm #14660Cathy SchneiderOverload TeamTopics: 67
We finally posted a new Kickstarter update, that also goes over the release schedule and info on consoles. Check it out!
Overload KickstarterJuly 28, 2017 at 6:05 pm #14662darthkarkiKickstarter BackerTopics: 17
Thank you guys for the update! I hope you’re still enjoying yourselves while working on this and aren’t feeling too discouraged at the time it’s taking. I’m certainly glad you’re taking the time to do it right. Honestly this whole journey from the kickstarter through Early Access has been a blast, I’m almost gonna be sad when the game’s out and it’s over 😀
Very excited about the new CM level, those accelerator tunnels look awesome! Love the new materialization effects as well.July 28, 2017 at 6:22 pm #14665D2DiscipleKickstarter BackerTopics: 18
Much as I love CM, I’m slightly saddened to hear that there won’t be another SP level available for the next drop. That said, I completely understand why you wouldn’t want to spoil a majority of the campaign before release.
I’m still gonna play the crap outta what’s made available so far, because I’m sure it will be friggin’ awesome, as always. 🙂July 28, 2017 at 6:32 pm #14666DacienKickstarter BackerTopics: 8
HYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYPE!July 28, 2017 at 6:54 pm #14668PersonicusParticipantTopics: 6
Well, CM is well worth the price of admission as long as new maps continue to get added every now and then. That said, it would be a shame if this turned out to be a repeat dev cycle of the last EA game that I purchased, namely Grim Dawn. A tremendous RPG that was essentially in development for around 3 years (not including the Kickstarter process prior thereto) – after burying close to 170 hrs in the unfinished product (approx only one third of the total final released product), I moved on to greener pastures (Diablo 3 RoS) and unfortunately, I never returned even subsequent to Grim Dawn’s final release in 2016.
This in turn also means that the MP component of Overload (which I’m personally way more interested in than the SP), will be delayed to later in 2018 (or beyond ?).July 28, 2017 at 9:36 pm #14673CHILLYBUSKickstarter BackerTopics: 61
Big hype for this — keep it up guys!! I’m actually excited for more dev time and the Q1 push. Loving it even after 125 hours, and not many games in my library can claim that superlative.July 28, 2017 at 11:33 pm #14677rapturKickstarter BackerTopics: 29
Ooh, looks like good things are on the way. I can’t remember if I gave you my home address, but I’m going to be moving in the next few weeks. Will I have an opportunity to provide my new address?July 29, 2017 at 12:02 am #14678SiriusKickstarter BackerTopics: 9
Yeah, it does make it sound like MP is more of a mid-2018 thing. Obviously I want to see it eventually, but it’s much more important that it’s done right – there’s no point in bad multiplayer. Unfortunately good multiplayer in this kind of game is technically challenging, since it needs to feel like a peer-to-peer game without being trivial to cheat.July 29, 2017 at 12:24 pm #14686YoshimitsuKickstarter BackerTopics: 57
As far as I’m concerned Revival should take the time they need to make Overload the best it can be. The progress they have made toward that goal has been astonishing, especially for such a small team. I’m not tired of playing after 100-200 hours in game and I won’t be tired of it in 2018 (or 2028).
Thanks for everything so far 🙂July 29, 2017 at 1:09 pm #14691Haunted ParraspKickstarter BackerTopics: 31
I won’t pretend I’m not a little disappointed but at the same time I understand the reasoning and Revival’s still got my 100% support.
At least they now have no excuse for not releasing the level editor at the same time. 😛
I don’t suppose there’s any chance that digital KS rewards like the soundtrack, strategy guide etc could still be sent out this fall if what you’re working on past that point will mainly be porting?
Ship’s cat, MPSV Iberia
Check out his original music @ http://vertigofox.bandcamp.com/July 29, 2017 at 1:11 pm #14692SiriusKickstarter BackerTopics: 9
Well, it depends why the schedule moved to where it is. If the critical path is programming work, it might not help the level editor much (which is mostly programming). If it’s art, we can hold out some hope. 🙂July 30, 2017 at 8:32 am #14708Cathy SchneiderOverload TeamTopics: 67
Ooh, looks like good things are on the way. I can’t remember if I gave you my home address, but I’m going to be moving in the next few weeks. Will I have an opportunity to provide my new address?
You can change your address through your BackerKit account (just resent you the link). If it’s not working, let me know and I can help from my side.
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