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Tagged: PYRO GX Adam Pletcher
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Pyro-GX.
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- February 16, 2016 at 12:33 pm #1098
I have always admired the design of the Pyro-GX. Specifically the one shown in the kinematics from the Playstation versions and Descent ][.
Who designed it and do any of the original 3D models still exit?
One of my hobbies is making prop replicas. My most well known efforts is the Aperture Laboratories radio from Portal which I made for my kids to cosplay at Otakon 2009.
I would like to make a highly accurate detailed model of the Pyro-GX. I assume getting a copy of the model would not be allowed but is there any chance of getting some high quality orthographic views?
There are times you strive for greatness, to reach lofty goals and accomplish noble deeds. Then there’s the rest of the times you just want to blow stuff up.
February 17, 2016 at 3:34 am #1197Go to descent2.de and get d2-xl then download Pyro-gx from ‘hi-res models’. One of the fan modellers remade the exact Pyro-GX pretty much as you see it in the cut-scenes.
You can press F4 within descent 2 and leave a marker and then see the model in 3D.
February 17, 2016 at 8:24 am #1210@Super88, I already have these resources. The model you are referring to is low-poly count in-game version of MetalBeast’s design. MetalBeast made an extremely detailed and very beautiful Pyro-GX but it is not an exact match for what I’ve seen in the D1 and D2 sequences. If possible I would like to go to the source.
There are times you strive for greatness, to reach lofty goals and accomplish noble deeds. Then there’s the rest of the times you just want to blow stuff up.
February 17, 2016 at 9:12 am #1214The radio is fantastic; obvious to see you pay attention to detail. Adam Pletcher, lead artist at Parallax, designed the Pyro-GX; not sure if there is a model still around. After the kickstarter we can search more for the views to get to you.
February 17, 2016 at 10:40 am #1223@Cathy Thanks for the reply. Any information from Adam would be outstanding.
Yes I am a stickler for detail, I was a machinist by trade before I got into CAD/CAM and mechanical design software, so if I make it, it has to be as accurate.
My most ambitious project is to reverse engineer and recreate the full size Type-15 Shuttlepod prop from Star Trek TNG. This is still in the design stage and I have been researching it on and off for over 25 years. I still don’t have all the details but in the process I’ve got to correspond with many inside Trek people such as Mike Okuda and Rick Sternbach.There are times you strive for greatness, to reach lofty goals and accomplish noble deeds. Then there’s the rest of the times you just want to blow stuff up.
February 17, 2016 at 12:43 pm #1230Did Adam Pletcher also design the D2 intro cinematic version of the Pyro-GX, though, or just the original in-game model?
February 17, 2016 at 1:55 pm #1241There was also a cinematic at the end of the Playstation port of D1.
and a still images from the end of the PC version of D1.
And there was also a nice image in the official D2 strategy guide.
- This reply was modified 4 years, 11 months ago by
buildcreate.
There are times you strive for greatness, to reach lofty goals and accomplish noble deeds. Then there’s the rest of the times you just want to blow stuff up.
February 19, 2016 at 1:05 am #1427@Super88but it is not an exact match for what I’ve seen in the D1 and D2 sequences. If possible I would like to go to the source.
I know, just saying that’s the best I’ve seen thus far and I’m pretty sure that’s all you’re going to get given it’s been 20 years. Since the hi-res model for d2-xl comes as close to the cinematic one as possible. It isn’t an exact match in terms of cockpit no, but the body is pretty darned close. The original was far from perfect lets remember. The in game ship is just awful looking by todays standards.
March 6, 2016 at 6:33 am #2215Hello. I did create both the realtime and cinematic models of the Pyro. I probably have the model files archived somewhere, I’ll have a look and see if we can release some renders in the near future.
March 6, 2016 at 10:26 am #2226Adam, that would be cool. Thanks
March 6, 2016 at 11:47 am #2236Personally, I think the D2 pyro looks weak. But I like the D1 pyro quite a lot:
March 7, 2016 at 8:43 am #2306sorry, double post.
There are times you strive for greatness, to reach lofty goals and accomplish noble deeds. Then there’s the rest of the times you just want to blow stuff up.
March 7, 2016 at 8:44 am #2307Adam, any hi-rez images you can supply would be fantastic. What I am ultimately hoping for are some hi-rez orthographic projections (top, front, side, rear, bottom) without any perspective applied and with some form of scale reference included in the view (grid, ruler, person, etc…).
Thanks for looking into this.
There are times you strive for greatness,
There are times you strive for greatness, to reach lofty goals and accomplish noble deeds. Then there’s the rest of the times you just want to blow stuff up.
March 7, 2016 at 3:26 pm #2390It would be amazing if we could get the actual files…
March 7, 2016 at 8:41 pm #2417Which one? I’m almost certain the in-game model didn’t change, and the cinematic one appears to look the same as the version in the D1 briefing screens…
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