- November 18, 2017 at 6:37 pm #15401
When a Secondary weapon is depleted, the next one in line is automatically selected. I would like to be able to disable that so that I’m not suddenly firing something that I’m not prepared for, such as the Devastator or the Time Bomb.
Prepare for Overload…November 19, 2017 at 5:51 am #15402ShroudeyeParticipantTopics: 12
Or a weapon priority list that we can set for good.November 19, 2017 at 9:14 am #15403KAHAKickstarter BackerTopics: 5
YES!!!! a weapon priority list like in Descent 3 would be very usefull. Made a post about it before. Here’s what it looks like in D3. “Disabled weapons” can still be selected manually 🙂November 22, 2017 at 10:12 pm #15432starlord2017ParticipantTopics: 0
Weapon priority list for both primary and secondary would be excellentNovember 22, 2017 at 10:13 pm #15433starlord2017ParticipantTopics: 0
It would also be great to have a rearview window somewhere to monitor my 6. ThanksNovember 22, 2017 at 10:20 pm #15434
It would also be great to have a rearview window somewhere to monitor my 6. Thanks
This is quite off-topic, but I can tell you that I know they will not have any Picture-in-Picture style elements in this game. They added a full-screen rearview toggle, and that’s all Overload will have.
Prepare for Overload…November 23, 2017 at 12:29 am #15435MiasmicKickstarter BackerTopics: 3
I would also appreciate some sort of priority list or an individual disable. If I could just disable auto-select for the Devastator alone, I’d be happy.November 23, 2017 at 12:35 am #15436
I think we just need the same options for Secondary auto-select that we have for Primary.
Prepare for Overload…November 24, 2017 at 9:58 am #15440YinutParticipantTopics: 10
I would really like to stress that this is an important feature. I’ve had many instances where I deplete my hunters and then I automatically get creepers, which do not perform so well in a straight up combat scenario, while I have plenty of falcons or pod missiles.
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