Noticed a strange occurrence with golems while playing. It seems like the game is not dynamically ramping up/down the ‘attack’ effect that these do when they attempt a kamikaze run. A distant golem will do a high speed dash across the map nearly silently while one nearby will sound like a table-saw even as it misses it’s attempt and blasts off into the distance. I’ve had a incident where an out-of-view nearby golem wouldn’t play the effect correctly either; Specifically, I’ve had one attempt to attack from behind only to miss and do so near silently, The effect only started when it did a second attempt while in view.
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