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Welcome! Glad you stumbled upon it. Regardless of how long you have to wait to get a better PC, trust me when I say Overload is worth the wait. If you like D1 and D2, you will *love* Overload. It’s everything Descent was and more, fixing a lot of what’s aged about those games and improving upon what made the originals so great. You won’t be disappointed.
Thanks, Yoshi! I really dig how clean and crisp yours is, too.
Very nice job! Very true to the model. I built one back in college with a bunch of pieces left over from my childhood. It’s still on top of my desk. I need to disassemble it and clean the dust out one day… I took a lot of creative liberty based on the pieces I was working with, but it was a lot of fun building it. Cat decided to destroy some of the guns though… Need to get something to replace those.June 14, 2018 at 7:06 am in reply to: Make all lobbies size 8 and let players combine Anarchy/Team Anarchy search #17765
I concur with Terminal wholeheartedly. 🙂
No problems here. Just completed the campaign, and I have all the levels accessible from the menu when I select “Cronus Frontier.”
D1 doesn’t have an afterburner. And there are plenty of D1 players that still use Joystick. And Overload’s physics model feels very different than D1… What was the question?
In all seriousness, I think it was probably a design choice to make Overload feel better with M+K, because that’s what most people are playing with now. Very few people are using joysticks except old pros like you and me… Which is why I forced myself to learn how to play M+K and haven’t looked back since. Turns out, it was easy to transition, and feels really good – much better than D1-D3 with M+K (trust me, I’d know). Has it occurred to you that perhaps the Overload team settled on a physics model that would be accessible to new players who don’t have and are not willing to spend money on/learn how to use a joystick? Or maybe they didn’t want to adopt a model that was awkward and stiff for gamepad users, since Overload is being ported to consoles?
Animosity, you’re going to have to use the Steam key function. Go to your “Library” tab, click “Add a Game” in the bottom-left corner, then select “Activate Product on Steam” and follow the prompts to input the key. After your done, the download should begin. Because the beta is invite-only, there’s no associated store page for the MP beta.
Hope that helps!
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Hmm… I’m going to hesitantly check this out, because it’s free, and this does sound like something I could get into, but let’s be real: advertising a game on another game’s forum as your first post is exceedingly and bafflingly poor form. But please feel free to join the Overload community – we’re mostly good folks playing a very good game.
Holy map overpopulation, Batman! That looks like complete chaos… Hate I missed out on that! I’d have been online if it weren’t for a storm knocking the power out last night.
I’ve never seriously attempted to speedrun anything before, but I decided to give it a go on Tarvos Outpost (Trainee, Any%). I’m on the EA build and not the Beta, so I’m going off of the time listed in the “detailed stats” page, but I managed 2:02 at the fastest, with a lot of opportunity for improvement. This is pretty fun though, maybe I’ll keep working on it.
EDIT: Make that 1:53. Forgot the skip opening up when you grab the first key and kept going around the long way like a dork. 😛
EDIT 2: As far as speedrunning goes, is there a possibility we could have an option to turn off dialogue boxes and voices? There’s none in EA, of course, but having watched the “story stream,” I think it might be helpful to be able to hide all of that. It’s going to get in the way constantly hearing voices and seeing text obscure things, especially when some areas are going to be speedrun faster than the text can even appear. 🙂
Check and see if there’s a utility that will let you set the game to use the dedicated graphics card.
For instance, my Dell Inspiron has both Intel integrated graphics and an Nvidia GeForce GTX 960M, but Overload will default to the integrated GPU unless I force it to run the dedicated nVidia GPU. Games infrequently recognize both a used and unused GPU, so it’s definitely not a problem with Overload. I can change this from the “Nvidia Control Panel,” where it will let me either set universal settings (for the entire computer; not recommended) or navigate to a menu with a list of avaialable applications or the option to browse for an executable file.
If there’s a control panel or application for AMD, see if you can use that to either select or browse for the Overload executable (likely somewhere either in your Steamapps or GOG folders if you purchased it from either of those locations) and set it to run only on the dedicated card.
Interesting diagram. I’ve (accidentally) been playing on all-way for some time, and I was wondering why bi-and tri-chording didn’t seem to speed me up. I changed too full tri-chording, but I’m not a fan of how slow forward movement is. Maybe I need to move to hybrid so I can get back some of that single- and double-axis speed when I’m not tri-chording.
And here I thought the 600k run that I put down about a week ago was really something. 😛
Awesome run! Shame it had to end between a Shredder and a Scorpion like that. They always seem to hit at just the wrong time!
So tonight, warming up, I scored over 200k on Hotshot in Syrinx, putting me in the top 20, and I also got over 60k on Insane, putting me (barely) into the top 25 there. When I started getting careless, I moved to Hive, and, despite an overabundance of Golems, managed to unlock Insane there too with a score of 110k+ on Ace.
I’ve been playing Descent long enough (from age 5 or 6, when Descent 1 came out, IIRC) to be a top-tier player, I’ve just never put in the time or disciplined myself to get there. That changes now. 🙂
I agree, to some extent, given the “Arena Shooter” style of gameplay that Overload is shooting for, and it’s virtually non-existent skill ceiling. But 6DOF shooters are still a bit of a niche (although Overload has the potential to expand the audience a little bit with the more modern RPG-lite and story-driven elements). For it to become an “esports” title, it will have to prove popular enough to develop not only high-level players, but also a large enough viewing audience that sponsorships and advertisement is attracted. Much as I’d love to see Overload become the best selling MP PC game of 2018, I highly doubt this title will draw quite *that* much attention.
All that said, though, it will most certainly draw highly competitive play, with it’s level editor being made available. Assuming it’s reasonably well-balanced, you might get to see some serious competition develop. If you’re interested in high-level 6DOF gameplay, definitely check out the Descent Rangers and the Descent Champions Ladder. You’ll see some familiar names there, as users like JediLuke, Vainiac, Drakona, RonCli, and many others still duke it out in a modded version of D1 on the regular. They’re also nice folks, so you should definitely think about joining a match sometime if that’s something you think you’re up for. 🙂