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Thanks for all the great feedback and bug reports. Most of this has been fixed. We’ll probably update later today.
Thanks for the report. This will be fixed. 😉April 5, 2018 at 9:57 am in reply to: Exploit: start with 4 secondaries for CM Infinite instead of 2 #16607
Thanks — Good bug find. And nice detailed report.
Level editor and clinics for backers at a certain level are happening. Mod tools goal was not reached, but we might release them anyway. It’s a certain amount of work and we have a lot left to do. We would all love to see co-op, but can’t make any promises. It will depend how the launch goes.
I think it would be great if you streamed on launch day!
It’s related to the anti-kiting behavior. And I was correct that Blades was being put in runaway mode, illegally so.
Thanks for the report and analysis.
It looks a bit to me like he got put into runaway mode. Does he ever aggressively move towards the player when in this mode? And when he gets far away does he stop facing the player?
If he never moves aggressively towards the player, then it sounds like runaway mode.
If he sometimes moves aggressively towards the player, then it could be sniper behavior.
Thanks! That’s great feedback and it’s gratifying to read the Final Thoughts.
Also nice to see Red Faction Armageddon get a mention. 😉
nop — Thanks for your feedback. We agree that we must reach beyond the Descent user base to be successful and the tutorial is an example of designing the game with that in mind. And though most advanced players use mouse/kb or joystick, the game plays very well on a gamepad — a PC controller that is much more common than a joystick these days.
I can’t speak to D:U, though I do believe they did an IndieGala which I presume shows up in their units.
We have not made a PR push since the Kickstarter. That will begin soon.
I should learn how to use a joystick. I’m 100% gamepad. In Descent, I was keyboard only. So I’ve made progress.
I don’t think I can seriously compete with you any more — your scores have gone up a lot and mine have not. 🙂
Argh, that will be deleted. I was testing stuff in Cyclonus and I forgot about Combined…
Thanks for the feedback, fuldus. Glad you’re enjoying Overload!
Regarding the Pyro-GX, my recollection (23 years later) is that we didn’t discuss it much. I don’t remember seeing a concept drawing if Adam Pletcher even made one. I would guess we briefly discussed practical things like gun locations and a few days later Adam showed us the model.
We didn’t spend much time thinking about things — we kept moving forward so we wouldn’t run out of money.
I’ll ask Adam how he remembers it.
Thanks, maniak — this is very cool!