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  • in reply to: Playable Teaser 3.0 #16717

    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    Thanks for all the great feedback and bug reports. Most of this has been fixed. We’ll probably update later today.

    in reply to: A Winner is Me? #16608

    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    Thanks for the report. This will be fixed. 😉


    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    Thanks — Good bug find. And nice detailed report.

    in reply to: Is it too late to give money for development? #16317

    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    Level editor and clinics for backers at a certain level are happening. Mod tools goal was not reached, but we might release them anyway. It’s a certain amount of work and we have a lot left to do. We would all love to see co-op, but can’t make any promises. It will depend how the launch goes.

    in reply to: Build 11X Impressions and Gameplay #16234

    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    I think it would be great if you streamed on launch day!

    in reply to: Shredder locked up #16191

    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    Ahh, fixed.

    It’s related to the anti-kiting behavior. And I was correct that Blades was being put in runaway mode, illegally so.

    in reply to: Shredder locked up #16189

    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    Thanks for the report and analysis.

    It looks a bit to me like he got put into runaway mode. Does he ever aggressively move towards the player when in this mode? And when he gets far away does he stop facing the player?

    If he never moves aggressively towards the player, then it sounds like runaway mode.

    If he sometimes moves aggressively towards the player, then it could be sniper behavior.

    in reply to: EA 0.9 Thoughts and Impressions #16121

    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    Thanks! That’s great feedback and it’s gratifying to read the Final Thoughts.

    Also nice to see Red Faction Armageddon get a mention. 😉

    in reply to: Nostalgia kills Overload/intelligence #16078

    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    nop — Thanks for your feedback. We agree that we must reach beyond the Descent user base to be successful and the tutorial is an example of designing the game with that in mind. And though most advanced players use mouse/kb or joystick, the game plays very well on a gamepad — a PC controller that is much more common than a joystick these days.

    I can’t speak to D:U, though I do believe they did an IndieGala which I presume shows up in their units.

    We have not made a PR push since the Kickstarter. That will begin soon.

    in reply to: Leaderboard glitch? #15958

    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    I should learn how to use a joystick. I’m 100% gamepad. In Descent, I was keyboard only. So I’ve made progress.

    in reply to: Leaderboard glitch? #15956

    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    I don’t think I can seriously compete with you any more — your scores have gone up a lot and mine have not. 🙂

    in reply to: Leaderboard glitch? #15954

    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    Argh, that will be deleted. I was testing stuff in Cyclonus and I forgot about Combined…

    in reply to: First Impressions and ideas #15928

    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    Thanks for the feedback, fuldus. Glad you’re enjoying Overload!

    in reply to: Too late to change ship aesthetics? #15896

    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    Regarding the Pyro-GX, my recollection (23 years later) is that we didn’t discuss it much. I don’t remember seeing a concept drawing if Adam Pletcher even made one. I would guess we briefly discussed practical things like gun locations and a few days later Adam showed us the model.

    We didn’t spend much time thinking about things — we kept moving forward so we wouldn’t run out of money.

    I’ll ask Adam how he remembers it.

    in reply to: Simple CM stat saving tool #15818

    Mike Kulas
    Overload Team
    Topics: 24
    Replies: 186

    Thanks, maniak — this is very cool!

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Viewing 15 posts - 1 through 15 (of 131 total)