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  • in reply to: Level Set Project: Conflict at Jupiter (WIP) #17781
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Well, me too. I’ve prepared a few level sketches that I’ll be building when the editor releases, complete with their own puzzles and etc.

    However, first I’d like to know the extent of customization for mission structure. For example, can I make a level similar to Ymir Outpost, where you can proceed after clearing the level, without destroying (overloading?) the core?

    Also Swingarm, I can’t see your Picture, but I’d love to help in designing a few levels for you as well. I’m an architect myself, and I currently on a second level for Descent 1 1/2 Project. You can also check out my Descent 1 and 2 levels here at DMDB.

    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Hello sir;

    I’m an architect, and I like to design levels and conceptual art. Like Haunted Parrasp, I also worked with Sol Contingency team for a while. I made a few concept art, mostly environmental.

    Anyways, here are my questions for you. A few questions were also addressed to Luke Schneider, who recommended me to ask them to you:

    1-What were your primary concept(s) when designing the Overload’s art assets?

    2-What would you say had inspired you the most, other than the Descent series, while creating the environments, auto-ops, items, etc.?

    3-Can you give us some general information about the Overload’s universe a bit? For example, how would you imagine a daily life in that universe? Would you say the level environments reflect this aspect at all?

    4-What would be your favorite creation(s) for Overload? What made it/them your favorite subject(s)?

    5-How was the development process of the Kodachi?

    Thank you for your time!

    in reply to: Oculus Go #17187
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    I’ve just dug the internet about the product a bit. Looks interesting, probably useful as long as it receives quality content.

    Now a good way to improve this technology would be to find a way to stream video data from your PC. Somewhat like how TrinusVR Works (Stream video data from your PC into your mobile phone over internet or its cable, and use its gyro to track head movement), except without the phone. The resolution might be terrible, though.

    And maybe doing something to help adjusting that weight distribution problem…

    in reply to: Localization Survey #17183
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    I’ve taken the survey for Spanish and French. I’m not too fluent, but I can “guess” an optimal translation for those languages.

    in reply to: Cheat codes or commands? #17176
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    OMG, Trainee!! I’m sooo scared!!!…


    Or am I? 😛 😀

    in reply to: Cheat codes or commands? #17172
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Now this is something I’d like to see, just for a change of pace after all those Insane playthroughs. Can you also let me know, guys?

    in reply to: Freespace 2 Open #17137
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Speaking of Freespace… Check out this playlist by Fire;Steel: “Freespace the Forgotten Classic”

    in reply to: Outpost translations #17133
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Hello Matt,

    I’m sending a Spanish translation for the above text. I have to admit, I’m not much fluent in Spanish, and used a lot of the good old Google Translate. However, the translation should be fine.

    -CERES Instalación minera autónoma

    – La instalación minera autónoma en Ceres, el asteroide más grande en el sistema solar, ha estado en pleno funcionamiento durante 8 meses. Esta instalación prototipo, construido por Juno Offworld Automatización, replica la funcionalidad utilizada por Frontera de Crono en tres lunas remotas de Saturno. Un mes después del incidente inicial en la frontera de Cronus, las operaciones automáticas en Ceres también funcionaron mal. La instalación ahora debe ser destruida.

    Cheers!

    in reply to: Got some artwork #17017
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Hey, the Kodachi looks great, I liked your style! Nice artwork!

    I want to draw one someday, after I settle down a few things here.

    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Okay, here are my questions:

    1-Regarding to the art direction, what would you say had inspired you the most, other than the Descent series, while creating the environments, auto-ops, items, etc.?

    2-Can you tell us some general information about the Overload’s universe a bit? For example, how would ordinary people live? Would you say the level environments reflect this aspect at all?

    3-When the level editor is released to the public, will we need to use Unity as well? If so, can we add our custom entities (environmental details, robots, etc.) in the levels too?

    Thank you.

    P.S. Both Entropy Experiment series were great!

    in reply to: Share Control Settings Here #16976
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Setup: Joystick + Keyboard
    Model: Saitek Cyborg EVO

    Sensitivity: Normal
    Deadzone: Small
    Joystick Turn Speed: +2
    Joystick Roll Speed: Normal

    Auto Leveling: OFF
    Aim Assist: OFF
    Movement Speed Config: Tri-Chord

    in reply to: Knock, knock! I see your traps! #16692
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Haha yes, I also noted the nose-clipping issue. There are cases where the ship clips into the reactor, walls, doors, etc.

    Also the powerups you can’t pickup (full on ammo, energy, armor, etc.) goes through your cockpit, which makes for very funny pictures themselves.

    in reply to: A Winner is Me? #16653
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Haha, I also have the said achievement 🙂

    in reply to: The Dig #16209
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Haha, I played a bit of it, actually.

    in reply to: EA 0.9 Thoughts and Impressions #16208
    ShroudeyeShroudeye
    Participant
    Topics: 12
    Replies: 84

    Speaking of occlusion, I also noticed a few light sources popping in and out on some levels – kind of like some unintentional flickering lights. Most notable was in Phoebe Refinery, there is a flickering skylight (See the secret area with 2 Creepers & Scorpions)!

    That being said, I join D2Disciple. I’m very glad that the project has reached its final stages with such persistence, and with such quality. Keep it up, and good luck!

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