The discussion has moved over to Discord

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 318 total)
  • Author
    Posts
  • in reply to: Xbox One version? #18976
    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    I haven’t heard of any definitive differences, but I expect the Xbox One X version will get better average framerates.

    in reply to: Where are the players? #18888
    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    Multiplayer is PS4<->PC and XB1<->PC, you just can’t have PS4 and XB1 in the same game. Given the news regarding Fortnite, it seems possible that that could change somewhere down the road, but we don’t know.

    in reply to: Xbox One version? #18887
    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    That was… an accident 🙂
    The PS4 release was supposed to be delayed as well, but there was a mistake with the EU/international markets, so those people get it early… congratulations I guess!

    PS4 in US and XB1 releases will (barring further mishaps) be simultaneous, and sometime pretty soon.

    in reply to: Multiplayer Stats and Question on Ranking #18672
    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    More than just that; it also depends on who you killed or were killed by. But I’ve yet to see a description of how the algorithm works. It’s possible that’s intentional – i.e. it’s a secret.

    in reply to: Not-A-Number error ruining maps #18537
    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    You can clean these up, but not easily; it requires opening the .overload file in a (preferably programming-oriented) text editor, searching for “NaN” values, and deleting those vertices – and any segments that reference those vertices – from the file.

    I don’t think anyone’s yet isolated what actions cause these values to get into the file.

    in reply to: What Overload multiplayer needs to succeed #17505
    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    On ship movement, they do use client-side prediction. If there is a mismatch between that and the server, the errors are corrected gradually and smoothly. I don’t know how much credit that system can take, but either way the result is currently good enough that you very seldom notice anything. You might on a really bad connection maybe, but it’s been great for me even when playing on a server in Europe.

    On hit detection, there is no lag compensation as far as I recall or can notice. You can shoot someone with Driller, clearly hit on your screen, and do no damage; likewise, you can dodge the shots on your screen and take damage anyway. The effects are minor on lower pings, though apparently still big enough to matter from time to time. They’re significant on higher (around 100 ms or more) pings, to the point that a lot of people now appear to be self-segregating to their own geographical region, especially for 1v1s.

    Games with more players aren’t affected as much because it’s easier to lead your shots on a target that is distracted by someone else. Not everyone likes playing FFAs with lag either, but I’ve been OK so far.

    in reply to: Typos #17503
    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    Seven more briefing screens with typographical issues. I’ve flagged the error locations with red dots.
    Impulse description: should be “widely”

    Cyclone description: first one should be “dissipate”, second probably shouldn’t have a dash in this context (“high rate”)

    Flak description: should be “technology-sharing initiative”, i.e. dash needs moving

    Phoebe Complex intro: “capacity”

    Goliath description: “Phoebe”, in a couple locations

    Valkyrie description: “anomalies”

    Titan Observatory intro: “occurred” (that one is easy to miss)

    in reply to: PC Release Date #17461
    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    They’ve asked GOG to put it up for sale, but they’ve been dragging their feet. Hopefully soon.

    in reply to: What Overload multiplayer needs to succeed #17435
    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    Nobody I’ve talked to on the Overload Discord cares about number of realities. They care about whether their skill matters. That’s been the drawback of a client/server model.
    For most cases, it hasn’t been a crippling problem. Bigger games have enough going on that a little fuzzy hit detection isn’t going to make that big a difference anyway because you can’t dodge everything. The place it’s earned the most dissatisfaction is head-to-head.

    From what I recall, there might be something coming at some point post-release to help with that… kind of emulate peer-to-peer I guess? Probably for smaller games though if I recall correctly. Until then, well, team games and FFA are still fairly good.

    in reply to: Why bother to have the afterburner in the game? #17434
    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    Ironically, the afterburner was a fan requested feature added to Descent ][.

    Did not know that. Very interesting.

    in reply to: Illustrating All-way, Hybrid, and Tri-chord #17289
    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    All that means is 3 different flight styles to fight against.

    Easy, medium and hard? 😉

    Cheekiness aside, I don’t see the negatives either – I expect in multiplayer people will gravitate towards tri-chord as they gain experience, and in single-player, people will do whatever.

    in reply to: Early Access drop #9 now available! #17122
    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    Should still be continuous… I don’t think that’s changed.

    in reply to: Illustrating All-way, Hybrid, and Tri-chord #17121
    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    I think it got in more or less as a compromise between different philosophies. Some people liked it, and as far as I can tell the veterans among us just shrugged our shoulders and said “it’s not hurting the game, so suit yourself I guess”.

    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    Do we have any surprises to look forward to as far as environments go? Blizzard suggests there might be ice… anything more brown or green? 🙂 I liked the “feel” of Baloris Prime in D2 and would love to see it realized with more realism.

    in reply to: Illustrating All-way, Hybrid, and Tri-chord #17113
    SiriusSirius
    Kickstarter Backer
    Topics: 9
    Replies: 406

    Another curious thing is, given the geometries of the cube and rounded cube, hybrid may actually be the most effective choice on an analog input device.

Next Unread Topic: Low frame rates on Opception challenge level
Viewing 15 posts - 1 through 15 (of 318 total)