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  • in reply to: VR Controller Support #14973
    StatiCStatiC
    Kickstarter Backer
    Topics: 6
    Replies: 89

    This would be awesome and I think draw in more people. I am sure it could be figured out how to make it pretty intuitive.

    in reply to: Joystick support in Overload #9734
    StatiCStatiC
    Kickstarter Backer
    Topics: 6
    Replies: 89

    The only issue I have is with my CH Pro Pedals. There are 3 axis. The two foot controllers slide back and forth for the rudder type movement (1 axis). There is also a tilt axis on both toe pedals (think gas and brake). The toe tilt axis default position is all the way back toward the user. It is not a centered axis. The gui sees this as movement and cycles through the selections and also gets selected when you try to assign other axis. I have to manually push the toe and brake pedals half way (as close as I can through trial and error) until I can navigate the menus and also to assign other axis in the joystick prefs.

    I play with a CH Fighterstick USB, CH Pro Throttle USB, and the CH Pro Pedals (also USB).

    It would be great if I could also assign the left toe tilt axis(Like gas pedal) to half an axis and the brake to the other half of that axis. For example… left toe gas axis could roll left and right toe gas axis could roll right. I am sure this is probably a pretty big thing to implement though so that is only a “would be nice to have feature”.

    StatiCStatiC
    Kickstarter Backer
    Topics: 6
    Replies: 89

    Thanks! It bothered me that it always updated the chat on every page request. When I want to chat I would rather just go to the dedicated chat page.

    in reply to: Another QA! #7813
    StatiCStatiC
    Kickstarter Backer
    Topics: 6
    Replies: 89

    Have any thoughts been put into how the controls will be used on other platforms yet? On PC and XBox One there is the XBox Elite Controller which has 4 extra buttons underneath the controller and modular longer and shorter sticks to get the accuracy. Someone in the descent community that goes by B.2.A.F uses that controller on PC and he tears me up (I think 6 to 20 was final score and I use a HOTAS setup). On the PS4 side I am hopeful to be able to use the sixaxis (gyroscope) sensors as analog inputs (with deadzone adjustments of course). I would probably use tilt up/down for slide up/down and tilt left/right for roll. There are some third party PS4 controllers that have extra buttons on the bottom though. The standard XBox controller though doesn’t have gyroscope sensors so maybe the standard controller on that platform might need more help with auto-leveling or something. I only use PC and PS4 platforms though. I definitely prefer no auto-leveling.

    in reply to: Ideal controller for Descent #7663
    StatiCStatiC
    Kickstarter Backer
    Topics: 6
    Replies: 89

    I did try a joystick later and it just felt too much like a flight simulator and less like the shooter that I enjoyed.

    I always find it interesting how people have so many different ways they like to control 6DoF games. I have the exact opposite feeling :). Mouse is too much like a fps shooter and not enough like a flight simulator. I am more accurate with the mouse but I like Descent to feel like I am piloting a ship… not running around in an FPS game. I happily give up accuracy for the enjoyment of the feeling of flying a ship with a joystick. Joystick of course has it’s advantages too like being able to hold a constant turn as long as needed without lifting the mouse.

    in reply to: Projected reticle #7662
    StatiCStatiC
    Kickstarter Backer
    Topics: 6
    Replies: 89

    I think a lead indicator would be fine for single player. For those that don’t want it an option could be used to disable it for more of a challenge.

    For multiplayer a lead indicator that takes into consideration lag would be great for training purposes. As long as the host was in control of disabling it before hosting a match and maybe disabled by default. For lead/lag training I tend to find someone that wants to help with some practice and do circles around each other firing flares. It would be very interesting if you could enable it for replays (demos) so that you could see how far off you were on lead/lag aiming. The latency of players would need to be recorded in the demo file (I don’t know if that is done currently in d1x and d2x or not.

    in reply to: Projected reticle #7637
    StatiCStatiC
    Kickstarter Backer
    Topics: 6
    Replies: 89

    Geocore game is doing this. I have mixed feelings about it though. For things further away the reticle moves to different objects which sometimes makes it hard to see where you are pointing. I think I am leaning toward a regular d1 or d2 style reticle which still works good. If it had both or a toggle that would be interesting.

    in reply to: OPL2 Synth & Music #7610
    StatiCStatiC
    Kickstarter Backer
    Topics: 6
    Replies: 89

    Pot.. kettle. LOL. Unsubscribing from this thread. Keep up the good work Splotchie!

    in reply to: OPL2 Synth & Music #7596
    StatiCStatiC
    Kickstarter Backer
    Topics: 6
    Replies: 89

    What I like or don’t like is not relevant to what music he creates. I like a few songs and don’t like a few others. Other people might like the complete opposite songs that I do. Artists create what they like and feel the need to create or express in songs. They should not change their style because some people don’t like their music. There are always others that will like it the way the artist created it.

    in reply to: OPL2 Synth & Music #7594
    StatiCStatiC
    Kickstarter Backer
    Topics: 6
    Replies: 89

    Sigma, Maybe you should change your music tastes and not ask an artist to change their music style to be what you like ;).

    in reply to: OPL2 Synth & Music #7551
    StatiCStatiC
    Kickstarter Backer
    Topics: 6
    Replies: 89

    Thanks for posting that. I like it!

    I assume this is you… Sounds good. The first track I listened to (Inverse Image) kind of reminds me of Skinny Puppy.

    in reply to: I can't stop playing Inferno 2! #7400
    StatiCStatiC
    Kickstarter Backer
    Topics: 6
    Replies: 89

    Sounds similar to Sony’s The Last of Us game. When you beat the game on a difficulty level you can start a new game and keep your weapons and upgrades that you got on the previous game on that difficulty level or lower.

    in reply to: "Kickstarter Backer" vs "Participant"? #7371
    StatiCStatiC
    Kickstarter Backer
    Topics: 6
    Replies: 89

    I at first thought maybe it was for those that had sneak peak forum access ($200 tier and above) but that is not it as I see someone else that is a participant that has access to it. Maybe that is a bug though and some don’t have the status and should?

    I then thought it was just a ranking based on post count… That is not it either as someone else with only a few posts has Kickstarter Backer designation.

    Maybe the website gave that status to those that joined the forum earlier than the kickstart end date or some other data span?

    Maybe they just randomly do it to give people something to talk about while waiting for new info :).

    in reply to: Saints Row 4 Free with Gold #7312
    StatiCStatiC
    Kickstarter Backer
    Topics: 6
    Replies: 89

    I didn’t realize they were the developers of SR IV. Funny game to play at times. I just hope there will not be large purple dildo cannons in Overload ;). Hmmm on second thought….

    in reply to: Feature request: automap #7311
    StatiCStatiC
    Kickstarter Backer
    Topics: 6
    Replies: 89

    I am not worried about any part of Overload actually. It is obvious from the Teaser that they are the original developers of the 6DoF genre and still know how to make a 6DoF game.

    hypersonic, Thanks for the info about ‘Free flight controls on automap’ in the community rebirth d2x builds. I didn’t know about it. I play the Retro version with the Descent Rangers and the DCL competitors which is based on rebirth so I expect it is in Retro too.

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