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  • in reply to: Vulpecular needs optimization #20062
    TwoCables
    TwoCables
    Kickstarter Backer
    Topics: 118
    Replies: 1474

    ‘Kay, so I just finished Vulpecular on my insane run and while I did notice a teensy bit of choppiness in a few bigger fights it was nothing close to the lag you describe. Not sure off the top of my head what all my specs are but I know my CPU specs are close to yours (maybe very slightly faster) and my graphics card is a 1060, so it might be slightly worse. I’m also playing with everything turned to maximum including SSR.
    I does look like your problem might be something more insidious than simple hardware/optimization or level chunking. Beyond that I have no idea, but maybe this information can help anyway. 😛 Maybe worth noting I’ve noticed a little bit of similar choppiness in custom singleplayer levels, seeming to be when there are a lot of large chunks on screen at a time or a few chunks with very layered geometry. Although in those cases the choppiness wasn’t even at the same level as what I saw in Vulpecular.

    Thank you, but I only experience performance issues when there are bots in the room with me, and it starts at Vulpecular and it goes all the way to the end of the game. The way it goes is: no bots, no lag. Bots, lag. No bots, no lag. Bots, lag. Some areas are better, but there’s still lag if there are bots in the room.

    I get the same results even with all graphics settings set as low as they go and with a greatly reduced resolution. So, it has nothing to do with the chunking system or my graphics settings or anything like that.

    Prepare for Overload…

    in reply to: Vulpecular needs optimization #19170
    TwoCables
    TwoCables
    Kickstarter Backer
    Topics: 118
    Replies: 1474

    System specs? Also, are you playing with screen space reflections?

    No. Are you telling me this isn’t happening to you?

    CPU: i5-2500K at 4.5 GHz
    CPU Cooler: Thermaltake Frio
    Motherboard: ASUS P8P67 EVO
    Memory: 8 GB G.SKILL 1866 MHz DDR3 9-11-9-29-1T
    Video card: MSI GTX 1070 Ti Gaming
    Sound card: Sound Blaster X-Fi Titanium HD
    Monitor: AOC G2460PG
    PSU: Corsair RM550x
    Operating system: Windows 10

    I had a GTX 780 and Windows 7 before making this thread, and it was happening exactly the same way when I had that card and that version of Windows. I decided for other reasons it was time to get a new card and to finally get Windows 10 (I got it for free by activating it with my Windows 7 Product Key). When this performance issue didn’t improve in the least bit with this upgrade, I made this thread.

    Prepare for Overload…

    in reply to: Shielded auto-gens in reactor rooms. #19153
    TwoCables
    TwoCables
    Kickstarter Backer
    Topics: 118
    Replies: 1474

    All you have to do is destroy the reactor and get out. The shielded robot generators are there to defend the reactor and it’s not possible to disable the shields because then you could destroy the robot generators which would make the act of destroying the reactor after that become rather boring in comparison. I know you want it to be easier, but why play if you don’t want a challenge?

    Prepare for Overload…

    in reply to: Vulpecular needs optimization #19123
    TwoCables
    TwoCables
    Kickstarter Backer
    Topics: 118
    Replies: 1474

    There is always community content 😉

    You’re missing the whole point here. This optimization is needed. It’s a problem that needs to be fixed. I want to be able to play the official SP campaign from start to finish, not from start to level 14.

    Prepare for Overload…

    in reply to: modding support #19115
    TwoCables
    TwoCables
    Kickstarter Backer
    Topics: 118
    Replies: 1474

    Revival Productions is pretty much done and disbanded, more or less. They will still fix any bugs we might find, but that’s about it.

    Prepare for Overload…

    in reply to: Update add ons #19106
    TwoCables
    TwoCables
    Kickstarter Backer
    Topics: 118
    Replies: 1474

    “Sales were “disappointing”, and so they are just done. Everyone has moved on.”
    This doesn’t happen unless there is a lack of interest.

    Everyone at Revival Productions has moved on. I was only talking about Revival Productions that whole time.

    Prepare for Overload…

    in reply to: Update add ons #19104
    TwoCables
    TwoCables
    Kickstarter Backer
    Topics: 118
    Replies: 1474

    Besides, it’s WAY too late for this now. Matt Toschlog recently stated that Revival Productions is pretty much disbanded. Sales were “disappointing”, and so they are just done. Everyone has moved on. There’s no chance for a sequel now, and there’s no longer any hope for any other games from this team as well. The only work they will do on Overload now is any new bug fixes, if any come up that haven’t been found yet.

    That’s too bad. I was thinking of making some levels, but if the interest isn’t there, why bother.

    Who said anything about a lack of interest from the community?

    Prepare for Overload…

    in reply to: Update add ons #19102
    TwoCables
    TwoCables
    Kickstarter Backer
    Topics: 118
    Replies: 1474

    It seems this forum takes a loonnnggg time for posts to get completely submitted. So, just submit and trust that it will appear eventually.

    Yeah, shoku, with the fact that 100% of the HUD is holographic (take notice that there are no physical HUD elements whatsoever in the cockpit), it wouldn’t make sense. It would have to be a physical display in the cockpit, and that would be inconsistent and incongruous. It would just look all wrong.

    Besides, it would be very demanding on your system because your system would always have to simultaneously render the world behind you as well as in front of you – so you’d be rendering twice as much of the world at all times. Right now, Overload is only rendering what’s in front of you and just “remembering” the rest. It’s not like the old days where there was much less to render in the first place. It was much less computationally expensive to have a PiP rear view in the cockpit (and it was tiny if you recall). The game was already extremely low-res. With Overload, it would be a huge performance hit.

    Besides, it’s WAY too late for this now. Matt Toschlog recently stated that Revival Productions is pretty much disbanded. Sales were “disappointing”, and so they are just done. Everyone has moved on. There’s no chance for a sequel now, and there’s no longer any hope for any other games from this team as well. The only work they will do on Overload now is any new bug fixes, if any come up that haven’t been found yet.

    Prepare for Overload…

    TwoCables
    TwoCables
    Kickstarter Backer
    Topics: 118
    Replies: 1474

    I’m not so sure I can agree on the name being a poor choice. What about “Descent”? It’s kind of the same name concept. What do we do in that game? We descend down to the reactor or to the boss robot and destroy it in order to cause a system overload. It’s a descent down to the goal, hence the name “Descent”.

    I guess you can see where I’m headed next, but, what do we do in Overload? We destroy the reactor or the boss robot in order to cause a system overload. Hence the name Overload.

    Google “Descent”. It’s the same kind of thing. You have to say “Descent game” in order to get results that are relevant to the game.

    Prepare for Overload…

    TwoCables
    TwoCables
    Kickstarter Backer
    Topics: 118
    Replies: 1474

    I don’t know what to say. 🙁

    This is very heart-breaking.

    Prepare for Overload…

    in reply to: Quirky Ship Control & Aiming #19097
    TwoCables
    TwoCables
    Kickstarter Backer
    Topics: 118
    Replies: 1474

    Do you mean ship momentum? Do you mean where you move and then after you think you’re done moving, the ship still moves a little after? If so, then that’s because you are in a zero-g environment.

    If that’s not, it, then turn off Mouse Limiting and Mouse Smoothing.

    Another possible culprit could be Screen Space Reflections. I was trying to play with that turned on today, and it definitely makes mouse control feel laggy and it makes aiming difficult. As soon as I turned it off, all the lag disappeared.

    Prepare for Overload…

    in reply to: Update add ons #19086
    TwoCables
    TwoCables
    Kickstarter Backer
    Topics: 118
    Replies: 1474

    No.

    They said it’s possible to do, but that they decided against it due to the work involved and the time it would take. I distinctly remember a video interview of them saying that when you add picture-in-picture type of rear-view, you significantly decrease performance and it becomes quite a bit of work to optimize it. I think they also said something about it being more challenging in Unity, but now I’m just walking in foggy memory territory.

    They said maybe in Overload 2 if they do a sequel because then they could put it on the roadmap.

    Edit: Yeah, I’m still here. hehe 🙂

    Prepare for Overload…

    in reply to: Graphics Settings for Low-End Machines #18735
    TwoCables
    TwoCables
    Kickstarter Backer
    Topics: 118
    Replies: 1474

    I think you should have invested in a system that has a decent video card for gaming.

    Prepare for Overload…

    in reply to: Graphics Settings for Low-End Machines #18733
    TwoCables
    TwoCables
    Kickstarter Backer
    Topics: 118
    Replies: 1474

    What do you have for a CPU, memory, video card, and which resolution are you trying to use?

    Edit: Also, is this in MP or SP?

    Prepare for Overload…

    in reply to: Does the Editor come with the Teaser? #18732
    TwoCables
    TwoCables
    Kickstarter Backer
    Topics: 118
    Replies: 1474

    No, the Teaser doesn’t (and shouldn’t) include the level editor because the Teaser is free.

    Prepare for Overload…

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