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I think that was a good idea. Did not know that he made another Doom level =)
Looks like Kickstarter is all the rage now, which is a good thing as publishers seem to hold IP hostage from the original creators and don’t dole out the proper compensation to the creators (like Prince’s crusade against traditional music publishing.)
Blackroom with John Romero and Adrian Carmack. I’ve read they are using the Unreal 4 engine like DU is. Funny that there’s a John and a Carmack, but no John Carmack! Though John Carmack and Palmer Luckey got on Kickstarter as well with Oculus. Even Ultima Underworld is making a come back on Kickstarter http://www.polygon.com/2015/2/4/7982569/ultima-underworld-is-making-a-big-comeback
Maybe Mike and Matt could make a video like this one https://www.youtube.com/watch?v=sbDQSOmwA20
(I’m thinking that this video was inspired by the end of the Star Wars Force Awakens movie with Romero in place of Skywalker.)
Instead of a keyboard/mouse he’s handing over, it could be a keyboard/joystick. Perhaps they could meet down an old abandoned mine after one of them landing at some remote airport!
At the end of the Overload kickstarter, it seemed like people felt the opposite — although, Overload was my first kickstarter (thus, I have no idea). I do like that creators can get away from publishers, though.
Two Overloads? No.
Was saying if I had to pick between supporting Blackroom and Overload I’d still choose Overload, with no question and very little thinking time required.
Ahh, I understand. I would too, to be honest… I think as far as FPS goes, I want something that reminds me of classic Quake; even still, Overload takes the cake.
Why not, “Prepare for Overload”?
Wait, two Overloads? Did I miss something?
You are probably right about Blackroom, though the kickstarter just started. I just thought it was worth mentioning.
Mm… I will probably have to stay with C++. I do not have fond memories of Java =D
Thanks! I look forward to seeing what everyone is playing with… I think I will probably mess around with Irrlicht for now… and start with Unity later on. I appreciate the insight.
Thank you, Zico! I saw the soundtracks in the downloads, that was very nice!
Perhaps, we can persuade them to make a bug-only forum area…
Uhh… well, when the kickstarter was going on, the developers checked everything (kickstarter, forums, e-mail, etc.)
I am not sure what they are up to, I mean, they are reading the forums. I suppose, probably the nicest thing to do is write something to firstname.lastname@example.org — but, make sure it is easy to read and that the subject is clear, so that they can approach it when they are best able. Hopefully, that is not a completely wrong assumption.
I think I am willing to let go of Descent — I mean, despite the obvious reasons that we are crazy for Overload. I keep pulling the next generation in my conversations, but, if they are 6DOF fans — they will remember Overload and not Descent. I think it is important that Overload has creative flexibility… Descent is best served as a good-memory.
As a rule, it is best not to reminisce about the past too much — make sure that we are enjoying the present. I much rather have the original team making new things than someone else making a reinterpretation of a game made decades ago… not to be disrespectful or anything, I would not mind flying a Pyro-GX again; I am just not expecting anything like that.
Anyway, I think I already went through this when the Pyro-GX was dumped into the sun…
That was a great post. Thanks!
I know what you mean. I’ve been involved long enough now that I’m more or less used to it, but it was a bit overwhelming at first. I’m actually the one over in the twitch chat by the way ;P
I went ahead and visited yesterday, but no one was talking. I wanted to say something like “Wake up, Sheeple”, but I just left.
Holy moly, PigmyTrump!
I totally forgot about ClickTeam. I used to make tons of games on their first Maxis software “Klik and Play” — what a great community it’s become!
Good start for programming logic, for sure. I eventually got a paid gig programming all because I played around in “The Games Factory” long enough until I outgrew the program’s limitations. Awesome for kids, too!
But yeah, anyway, Xeme — Descent fans are interesting folx. Good community.
I am perpetually behind on all things cultural but I think Unity is a great way to build. And isn’t C always needed? Pretty interesting how C languages keep coming up over all the years. What was it C++ now C# or something?
I hear Python is fun.
The ClickTeam stuff is completely new to me. I have not gotten a chance to check their tools out just yet.
C and C++ is about all I know — I forgot what C# is, I do not recollect if I ever did anything in it; makes me think it is super object-oriented or something. I was learning Python on Udacity last year, but, I got stuck on a program and life became really busy; I suppose I should open that back up and see if I can remember how to do any of it.
The plan tonight is to gather all my Descent games onto the computer, find a compiler, and decide what to do engine-wise. Of course, I still have spring cleaning… and, er… taxes.
I’ve played quite a bit with Irrlicht. Someone wrote an awesome wrapper for the Bullet physics library which made it dead easy to use.
I was on a team writing a new 6DoF game, but it fell apart when a couple of us got jobs, and social lives.
I am glad you mentioned the Irrlicht engine, it may still be worth it (for me). Graphics does not bother me too much. Shame about your team…
I need a bunch of yellow, triangular foam “flares” to throw at people.
Thanks, I may have to get Descent back on my system (and a microphone)… but, this seems very useful!
I am actually really surprised how many people use a joystick… I have had them, but they have never really worked for me. I am not sure… I started looking at the (cheapest) 3DConnexcion after one person was pressing for compatibility information about it. I guess that is not helpful at the moment.
Really, thanks again… pretty much joining any community is super intimidating.