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The good news is that Sirius has created a tool in DLE (Descent Level Editor) that converts D1/2 levels to overload format so that you can open them in the Overload editor. It has some limitations but it’s a place to start.
I believe DLE is available here: http://www.descent2.de/
I don’t know much about it personally but the best place to learn more is the Overload Discord server. That is where the community is now active and there are a lot of talented mappers there.
Best of luck!January 8, 2019 at 4:40 pm in reply to: VR – Vive Pro (Wireless), Xbox Controller, and Steam #19065
I can’t help directly since I don’t have VR but the majority of the Overload community talk on the Overload Discord channel. We have several VR users who might be able to help.
Overload does not have a weapons priority list. It does have 2 other useful systems though. If you hold down “cycle primary” “cycle secondary” or “hologuide” you get a selection wheel. Additionally you can set up to 16 hotkeys for selecting weapons.
Ah, I must have my terminology wrong. It is my Steam Player name, not my Steam ID, which displays. In my case that is the same as my pilot.
I don’t know anything about GoG but with the Steam version I believe that it shows your Steam profile name (which can be changed in Steam).
Hi Dolphe. To answer your questions, yes the population is pretty low. That said whenever I play I tend to end up in full 6-8 player games. It tends to be a mix of the regulars and also new names, some of whom are sticking around. Even among the regulars there is a big spread of skills too.
1000+ all the time? No.
Games every day? Yes, usually late afternoon to late night in the USA (with players from all over the world).
Only vets/hardcores? A mix of old and new players.
Where are the players? In the Discord for Overload, using the #play-together channel to chat and arrange games.
I hope you join us. It tends to be friendly and a lot of fun. (I lose a lot but I don’t mind 🙂 )
It took quite a lot of refining in Digital Designer. My original was built just from pieces I had.
The digital Legos are really fun, and Bricklink is great for getting pieces for building your designs! They even have their own (much better) version of the designer called StudIO!
Hey that’s pretty cool D2D! Reminds me strongly of those fan-creations pages in the old Lego Mania Magazine!
I’m having a great time reading these! Also AngryPeas knows what he’s talking about. He wrote the awesome “Drillsey the Drone” comic for Descent: Underground.
As far as I know the ranking works like so:
Getting a kill gives you rank points.
Getting killed takes away your rank points.
You get more points for killing someone of a higher rank and fewer for killing a lower ranked player.
You lose more points for dying to someone of a lower rank and fewer for dying to a higher ranked player.
Seems to me like it depends on the power of your graphics processing. If your graphics card can’t maintain a framerate equal to your monitor’s refresh rate then free-sync/G-sync will help you. In the opposite case where the graphics card can far exceed the refresh rate of the monitor then v-sync or some other form of FPS limiting is better.
Definitely more secondary use. Each of them has taken me a few tries so far but I’ve found that using Hunters, Missle Pods once they’re upgraded to home, and Creepers are very very helpful. With those you can more easily kill multiple enemies at once since they will track and take care of some bots while you kill others with primary weapons.
To the best of my knowledge, custom maps won’t get leaderboards at all so this won’t be a problem. I’m hoping that eventually the team will come up with a system for vetting custom maps and adding the best to the official lineup. Without leaderboards, players will have to compare scores in custom maps via screenshots since your personal best scores DO show on the map selection screen.
Unfortunately I probably can’t help you directly but I can at least tell you that I run the 64bit version of the game in Windows 7 and I’ve never had a problem with it.
Hello again Eddie! Quick thing to try which probably won’t help but hey, you never know. Are you running any other joystick related software? You mentioned the Saitek calibration tool and I wondered if that might actually be interfering with the game’s understanding of the joystick.