We’ve been spending a lot of time lately prototyping different facets of the game — robots, weapons, items, upgrades, and other level elements. Our objective is to get all the basic building blocks in place so we can see how they interact, and we can start working on levels built around specific robots and weapons. When we get each item to the place where we’re mostly happy with its functionality, we can start working on final models, textures, and visuals and sound effects.
We’re also working on coming up with ideas for the visuals. For example, the image below shows 50 non-boss enemy ideas of various shapes, sizes, and themes intended to spur ideas. It’s not the prettiest picture, but it’s a great first step and gives us a chance to identify concepts we really like and to rule out misfit ideas (no offense to misfits). And often the visual concepts will inspire ideas for weapons, AI, or environments.
One result of the recent prototypes will be our choices for what features and content to include in the summer demo. This demo, for those at the $90 tier and above, is targeted at a late July release.