We’ve got two big things for you today: the first Overload multiplayer trailer, and the official announcement of our release plans.
We’ve been working on multiplayer for a while now thanks to a new addition to the team, and we’re excited to show you some PvP action. We’ve still got a ways to go, but the core functionality is in and it’s a blast to play.
We have decided on a concurrent release of the single-player and multiplayer versions across all platforms. This will mean a slight delay for the SP version, but we believe it’s the best thing to do for Overload. We came to this decision because it’s extremely difficult to create awareness for multiple launches. By releasing single and multiplayer at the same time, we should appeal to a larger audience and attract more players.
Our plan is:
- One more Early Access release (Version 0.9) sometime in February. This will include one more single-player level, localization, and nearly-final game balancing, bug fixes, and optimization.
- A closed beta version of multiplayer will be released on PC (Windows, Linux, Mac) before the final release. Details to be announced closer to launch.
- Final release in May/June for PC (Windows, Linux, Mac), PlayStation 4, and Xbox One.
Unexpected delays are always possible, but we feel pretty good about this schedule and think it will help the game. We’re excited to finish Overload and get it out to you.
Thanks to everyone who has backed the project and provided feedback during development.
The Overload team