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KRAKEN

ROLE: Heavy Security

ARMAMENT: Quad Impulse Cannons

THREAT LEVEL: High

DESCRIPTION: An Advanced security auto-op based on the Gorgon specification. Development of the Kraken was authorized by Juno off-world automation only because the project made use of the excess Gorgon units. Gabriel Kantor insisted on producing them to protect the Cronus Frontier facilities, despite no licensed spacecraft ever venturing past Jupiter.

GOLEM

ROLE: Ordinance Delivery

ARMAMENT: Internal Explosives

THREAT LEVEL: Medium

DESCRIPTION: The materials production pipeline for Devastator Missiles never achieved the efficiency expected, so most of them were re-purposed as Golem parts. Golems are a highly-effective delivery system for large explosive loads, but they are essentially half of a Devastator Missile shoved in the belly of a low budget operator.

SCOURGE

ROLE: Hybrid

ARMAMENT: Creeper Launcher

THREAT LEVEL: Medium

DESCRIPTION: The final operator produced in Cronus Frontier’s technology-sharing initiative, the Scourge shares many components with the Harpy, while delivering a more explosive payload. The Scourge excels in both security and mining roles while being affordable. Cronus Frontier has quietly begun selling it to asteroid belt corporations who regard another miner revolt as highly unlikely.

WYVERN

ROLE: Exploratory Mining

ARMAMENT: Missile Pod Launcher

THREAT LEVEL: Medium

DESCRIPTION: Designed to explore mines and cavern networks, the Wyvern is equipped with an advanced radar array hidden behind its main visor. This Auto-op moves quickly through existing tunnels while dispersing small explosives and searching with its sensors to detect new mineral deposits within solid surfaces.

HYDRA

ROLE: Exploratory Hybrid

ARMAMENT: Cyclone Cannon

THREAT LEVEL: Medium

DESCRIPTION: A more advanced version of the Wyvern Auto-op, the Hydra was designed to support both security and mining Auto-Operators. The Hydra is able to explore at a higher speed and longer duration than the Wyvern, but its Cyclone Cannon is more suited to security than mining, so its utility to Cronus Frontier has been limited.

REAVER

ROLE: Unknown

ARMAMENT: M-Class Driller and Internal Explosives

THREAT LEVEL: Very High

DESCRIPTION: The Reaver’s design and production documentation is mostly redacted, and never specifies the Auto-Op’s intended purpose, but is definitely an evolution of the Golem design. The specified AI routines appear barely changed from the Golem’s with weapon firing and target-selection systems being modified, but the latter code is encrypted.

GORGON

ROLE: Security

ARMAMENT: Dual Plasma Core Blasters

THREAT LEVEL: Medium

DESCRIPTION: The first autonomous operator designed exclusively for security. It was mass produced by Juno Offworld Automation in 2111, with many Earth-Mars Belt corporations making large orders. Following the miner revolts of 2113, some of the Gorgons were re-purposed as mining auto-ops, while others still serve as security in less populated outposts.

GOBLIN

ROLE: Low-Yield Mining

ARMAMENT: Dual Smelting Blasters

THREAT LEVEL: Low

DESCRIPTION: For nearly two decades, the Goblin-class auto-op has served as the backbone of Juno Offworld’s mining operations in the asteroid belt. When Cronus Frontier was established, Kantor had the Goblin shipped to Titan in significant numbers. Though it can operate continuously for long periods, its smelting blasters tend to overheat if not maintained on a regular basis.

SHREDDER

ROLE: General Mining

ARMAMENT: Dual Mining Blades

THREAT LEVEL: High

DESCRIPTION: Materials and algorithmic advances allowed for more balance and power in blade-centric mining in 2116, leading to the development of the Shredder operator. It has proven to be a proficient mining auto-op, with the only drawbacks being the amount of debris and noise it generates, and the high cost of replacement blades.

IMPULSE

Primary

Energy Usage: Low

Description: High-efficiency dual-firing energy cannons

Upgrade: More damage

Super Upgrades:

(Q) Four shots at once and higher energy use

(RF) Higher rate of fire, faster shots, and lower energy use

 

FALCON

Secondary

Maximum Capacity: 20

Description: High-speed, dumbfire missile

Upgrade: More damage, larger explosion, and more ammo

Super Upgrades:

(MX) Higher damage, rate of fire, and speed

(T) Missiles track towards operators

DRILLER

Primary

Ammo Usage: 2

Description: High-velocity projectile cannon

Upgrade: Higher rate of fire

Super Upgrades:

(DX) Higher damage

(M) Smaller, faster firing shots with reduced ammo usage

MISSILE POD

Secondary

Maximum Capacity: 100

Description: Rapid-fire micro-missile

Upgrade: Pods track towards operators

Super Upgrades:

(XS) Higher damage and more ammo

(ST) Better tracking

CRUSHER

Primary

Ammo Usage: 6

Description: Multi-shelled projectile cannons

Upgrade:  Reduced firing delay

Super Upgrades:

(DX) Higher damage

(AF) Automatic alternating fire

HUNTER

Secondary

Maximum Capacity: 16

Description: Dual-fire, target-tracking missile

Upgrade:  Higher Damage

Super Upgrades:

(W) Fire three missiles at once

(ST) Better tracking, faster speed, and more ammo

FLAK

Primary

Ammo Usage: 1

Description: Rapid-fire, short-range explosive cannon

Upgrade: Higher rate of fire

Super Upgrades:

(DX) Higher damage

(VK) Increased rate of fire with longer shots

CREEPER

Secondary

Maximum Capacity: 48

Description: Self-guided mines

Upgrade: Longer time until detonation

Super Upgrades:

(XS) Higher damage and more ammo

(ST) Better tracking

CYCLONE

Primary

Energy Usage: Moderate

Description: Triple-firing energy blaster

Upgrade: Shots travel much farther

Super Upgrades:

(X4) Adds central shot

(F) Higher rate of fire with faster shots

DEVASTATOR

Secondary

Maximum Capacity: 4

Description: Multi-fragment, high explosive missile

Upgrade: Manual detonation

Super Upgrades:

(PT) Hull-piercing and faster speed; more ammo

(XS) Higher damage with more devastating explosion; more ammo

THUNDERBOLT

Primary

Energy Usage: Unknown; resemble those of the “Super” Auto-ops encountered on Titan

Description: Not listed in the Cronus Frontier database

Upgrade: Shots can pass thru operators and hit multiple targets

Super Upgrades:

(MX) Higher max power and charging rate; faster shots

(RT) Shots track towards operators

TIMEBOMB

Secondary

Maximum Capacity: 6

Description: Unknown

Upgrade: Stuns all nearby operators

Super Upgrades:

(LT) Longer stun and time distortion; more ammo

(XS) Faster and higher damage; more ammo

REFLEX

Primary

Energy Usage: Moderate

Description: Reflective plasma cannons

Upgrade: Shots redirect towards operators

Super Upgrades:

(RF) Higher rate of fire

(L) Shots fly farther; better tracking

NOVA

Secondary

Maximum Capacity: 6

Description: Dumbfire missile with plasma tracking

Upgrade: Higher damage; better tracking; faster

Super Upgrades:

(XB) Higher damage, more blobs, and more ammo

(CL) Higher damage, better tracking, and more ammo

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